28-Issue 2: Recent submissions
Now showing items 41-57 of 57
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Adaptive Caustic Maps Using Deferred Shading
(The Eurographics Association and Blackwell Publishing Ltd, 2009) -
Character Motion Synthesis by Topology Coordinates
(The Eurographics Association and Blackwell Publishing Ltd, 2009)In this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured ... -
Into the Blue: Better Caustics through Photon Relaxation
(The Eurographics Association and Blackwell Publishing Ltd, 2009)The photon mapping method is one of the most popular algorithms employed in computer graphics today. However, obtaining good results is dependent on several variables including kernel shape and bandwidth, as well as the ... -
Modal Locomotion: Animating Virtual Characters with Natural Vibrations
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present a general method to intuitively create a wide range of locomotion controllers for 3D legged characters. The key of our approach is the assumption that efficient locomotion can exploit the natural vibration modes ... -
Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Various forms of art and entertainment involve many different characters, and advances in human interfaces have necessitated physical interactions in order to develop an improved sense of reality. In this paper we propose ... -
Bidirectional Importance Sampling for Unstructured Direct Illumination
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Recent research in bidirectional importance sampling has focused primarily on structured illumination sources such as distant environment maps, while unstructured illumination has received little attention. In this paper, ... -
Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Computing global illumination in complex scenes is even with todays computational power a demanding task. In this work we propose a novel irradiance caching scheme that combines the advantages of two state-of-the-art ... -
Shadowing Dynamic Scenes with Arbitrary BRDFs
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present a real-time relighting and shadowing method for dynamic scenes with varying lighting, view and BRDFs. Our approach is based on a compact representation of reflectance data that allows for changing the BRDF at ... -
Scalable real-time animation of rivers
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Many recent games and applications target the interactive exploration of realistic large scale worlds. These worlds consist mostly of static terrain models, as the simulation of animated fluids in these virtual worlds is ... -
Simulation of two-phase flow with sub-scale droplet and bubble effects
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present a new Eulerian-Lagrangian method for physics-based simulation of fluid flow, which includes automatic generation of sub-scale spray and bubbles. The Marker Level Set method is used to provide a simple geometric ... -
Hydraulic Erosion Using Smoothed Particle Hydrodynamics
(The Eurographics Association and Blackwell Publishing Ltd, 2009)This paper presents a new technique for modification of 3D terrains by hydraulic erosion. It efficiently couples fluid simulation using a Lagrangian approach, namely the Smoothed Particle Hydrodynamics (SPH) method, and a ... -
Mixing Fluids and Granular Materials
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Fluid animations in computer graphics show interactions with various kinds of objects. However, fluid flowing through a granular material such as sand is still not possible within current frameworks. In this paper, we ... -
Energy Aware Color Sets
(The Eurographics Association and Blackwell Publishing Ltd, 2009)We present a design technique for colors with the purpose of lowering the energy consumption of the display device. Our approach is based on a screen space variant energy model. The result of our design is a set of ... -
Color correction for tone mapping
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Tone mapping algorithms offer sophisticated methods for mapping a real-world luminance range to the luminance range of the output medium but they often cause changes in color appearance. In this work we conduct a series ... -
Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Glare is a consequence of light scattered within the human eye when looking at bright light sources. This effect can be exploited for tone mapping since adding glare to the depiction of high-dynamic range (HDR) imagery on ... -
Predicting Display Visibility Under Dynamically Changing Lighting Conditions
(The Eurographics Association and Blackwell Publishing Ltd, 2009)Display devices, more than ever, are finding their ways into electronic consumer goods as a result of recent trends in providing more functionality and user interaction. Combined with the new developments in display ... -
Frontmatter
(The Eurographics Association and Blackwell Publishing Ltd, 2009)