Character Motion Synthesis by Topology Coordinates
Abstract
In this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics.
BibTeX
@article {10.1111:j.1467-8659.2009.01369.x,
journal = {Computer Graphics Forum},
title = {{Character Motion Synthesis by Topology Coordinates}},
author = {Ho, Edmond S.L. and Komura, Taku},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01369.x}
}
journal = {Computer Graphics Forum},
title = {{Character Motion Synthesis by Topology Coordinates}},
author = {Ho, Edmond S.L. and Komura, Taku},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01369.x}
}