Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character
Date
2009Author
Mitake, Hironori
Asano, Kazuyuki
Aoki, Takafumi
Marc, Salvati
Sato, Makoto
Hasegawa, Shoichi
Metadata
Show full item recordAbstract
Various forms of art and entertainment involve many different characters, and advances in human interfaces have necessitated physical interactions in order to develop an improved sense of reality. In this paper we propose a method for generating the motions of characters using multidimensional keyframe animation in parallel with real-time physical simulation. The method generates characters capable of physical interaction, and also allows animators to use traditional methods for designing character motion. We have implemented the system and confirmed its effectiveness experimentally.
BibTeX
@article {10.1111:j.1467-8659.2009.01367.x,
journal = {Computer Graphics Forum},
title = {{Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character}},
author = {Mitake, Hironori and Asano, Kazuyuki and Aoki, Takafumi and Marc, Salvati and Sato, Makoto and Hasegawa, Shoichi},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01367.x}
}
journal = {Computer Graphics Forum},
title = {{Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character}},
author = {Mitake, Hironori and Asano, Kazuyuki and Aoki, Takafumi and Marc, Salvati and Sato, Makoto and Hasegawa, Shoichi},
year = {2009},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2009.01367.x}
}