Now showing items 1-20 of 41

    • Animation of Stochastic Model-Based 3-D Textures 

      Gagalowicz, Andre; Ma, Song D. (Eurographics Association, 1988)
      We have previously shown the validity of a statistical model proposed by us for realistic textures. We have also shown how to use this model to map realistic textures onto a still surface of any shape and extent, maintaining ...
    • Application Profiles for Computer Graphics Standards - A Touch of Realism 

      Mumford, Anne M. (Eurographics Association, 1988)
      Computer graphics standards have become widely used and are now a fact of life. We have reached the stage of reviewing and extending the current standards. There is an important move within the user community which needs ...
    • Architectures for Mass Market 3D Displays 

      Winser, Paul; Bonnet, Thierry; Dumont, Dominique; Mathieu, Yves (Eurographics Association, 1988)
      We discuss the specific architecture requirements of real time 3D display systems intended for low cost mass market products of the near future. Vertex transformation and polygon rendering are two processing aspects where ...
    • Automatic Detection of Closed Parametric Surfaces without Interior 

      Seidel, Hans-Peter (Eurographics Association, 1988)
      This paper presents an algorithm for the automatic detection of closed piecewise parametric surfaces without any inside or outside, e.g. a Klein bottle. The algorithm is able to decide whether a given closed surface is ...
    • Boundary to Constructive Solid Geometry: A Step Towards 3D Conversion 

      Juan, R. (Eurographics Association, 1988)
      Several solid representation schemes exist today in solid modeling. As none of them has properties that are uniformly better than any other, the need for modeling systems working on two or more different schemes which ...
    • The Calculus of the Non-Exact Perspective Projection - Scene-Shifting for Computer Animation 

      Hofmann, Georg Rainer (Eurographics Association, 1988)
      This paper shows the principle way to apply the, scene-shiftin technique of the classical film to computer animation. calculus is presented which is a modification of the well-known classical calculus of the perspective ...
    • COLOUR SECTION 

      Various (Eurographics Association, 1988)
    • A Compositional Semantics for Graphics 

      Pineda, Luis A. (Eurographics Association, 1988)
      In this paper a theory for developing "intelligent" interactive graphic systems is detailed. The Fregean compositionality principle is enunciated for graphical representations. Geometrical symbols and relations receive ...
    • Conic Beta-Splines with Local Tension Control for Interactive Curve Fitting 

      Pham, Binh (Eurographics Association, 1988)
      Polynomial Beta-splines were introduced by Barsky as an extension of polynomial B-splines with bias and tension parameters which allow more flexibility in controlling shape in curve fitting. It is possible to show that a ...
    • Construction and Animation of a Synthetic Actress 

      Magnenat-Thalmann, N.; Thalmann, D. (Eurographics Association, 1988)
      This paper describes a method for creating and animating a synthetic actress. It emphasizes the methodology used to generate realistic images and motions. In particular, points which are often ignored in the literature are ...
    • Conversion of Boundary Representations to Bintrees 

      Diehl, Rabanus (Eurographics Association, 1988)
      Methods for the conversion from boundary-representations to approximation models (especially the bintree model) are examined. A new algorithm for the conversion to the bintree model is presented. It employs an inheritence ...
    • The Development of PHEX, a 3D Graphics Extension to X11 

      Clifford Jr., William H.; McConnell, John I.; Saltz, Jeffrey S. (Eurographics Association, 1988)
      Today, many computer applications require both 3 dimensional (3D) graphics and window management. The new ISO PHIGS [1] and GKS-3D [2] standards define functional interfaces for applications needing 3D graphics but do not ...
    • Efficient Adaptive Subdivision of Bezier Surfaces 

      Clay, Reed D.; Moreton, Henry P. (Eurographics Association, 1988)
      The support of free-form surfaces by modem solid modeling systems has necessitated the development of hardware and algorithms for the interactive display of surface patches. This paper describes an algorithm for the display ...
    • An Evaluation of CSG Trees Based on Polyhedral Solids 

      Badouel, Didier; Hegron, Gerard (Eurographics Association, 1988)
      Set operation on polyhedra is an important component of Geometric Modeling System (GMS) when a Constructive Solid Geometry (CSG) representation with polyhedral solid primitives is used. Output data will be the unique ...
    • A Evalution of Some Three-Color Tiling Patterns 

      Alt, Paul; Cordonnier, Vincent (Eurographics Association, 1988)
      Some new technologies for information display use discrete arrays of cells or picture elements. Each cell displays a single color and the colors do not overlap as they do on a CRT screen. Colored cells are distributed on ...
    • Experimenting with a Parallel Ray-Tracing Algorithm on a Hypercube Machine 

      Priol, Thierry; Bouatouch, Kadi (Eurographics Association, 1988)
      A parallel space tracing algorithm is presented. It subdivides the scene into regions. These latter are distributed among the processors of an iPSC hypercube machine designed by Intel company. Each processor subdivides its ...
    • An Expert System for Polyhedra Modelling 

      Martin, Philippe; Martin, Dominique (Eurographics Association, 1988)
      Very often we wish to construct shapes according to some criteria, which are properties we want the object to possess. In this case explicit construction becomes an inadapted way of working. One would wish to obtain the ...
    • Fast Algorithm for Polygon Clipping with 3D Windows 

      Burkert, Andreas; Noll, Stefan (Eurographics Association, 1988)
      Many applications which use 3D graphics, need 3D geometric modeling and hence polygon clipping against 3D Windows or general volumes. The disadvantages of existing clipping algorithms are that they are 2D, slow or produce ...
    • Form-Factors for General Environments 

      Shao, Ping-Pine; Peng, Qun-Sheng; Liang, You-Done (Eurographics Association, 1988)
      A new algorithm, based on the hemi-cube formulation, which calculates the form-factors required by the solution of the rendering equation, is presented. The concept of form-factors of the standard radiosity method is ...
    • A Formal Specification of a Boundary Representation 

      Baumann, Peter (Eurographics Association, 1988)
      Geometric modellers are used in a wide spectrum of applications in computer graphics. As many other applications use the generated internal representation of solids, semantic correctness is of special importance. On the ...