Architectures for Mass Market 3D Displays
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Date
1988Author
Winser, Paul
Bonnet, Thierry
Dumont, Dominique
Mathieu, Yves
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We discuss the specific architecture requirements of real time 3D display systems intended for low cost mass market products of the near future. Vertex transformation and polygon rendering are two processing aspects where hardware acceleration must be used to achieve the performance target. The use of one or more DSP chips as vertex processors is discussed, and two efficient z-buffer implementations described. Antialiasing and texture mapping greatly improve the visual impression at some processing cost.
BibTeX
@inproceedings {10.2312:egtp.19881022,
booktitle = {EG 1988-Technical Papers},
editor = {},
title = {{Architectures for Mass Market 3D Displays}},
author = {Winser, Paul and Bonnet, Thierry and Dumont, Dominique and Mathieu, Yves},
year = {1988},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19881022}
}
booktitle = {EG 1988-Technical Papers},
editor = {},
title = {{Architectures for Mass Market 3D Displays}},
author = {Winser, Paul and Bonnet, Thierry and Dumont, Dominique and Mathieu, Yves},
year = {1988},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19881022}
}