Animation of Stochastic Model-Based 3-D Textures
Abstract
We have previously shown the validity of a statistical model proposed by us for realistic textures. We have also shown how to use this model to map realistic textures onto a still surface of any shape and extent, maintaining consistency and scaling without producing repeating patterns.The problem we have to solve in this paper is how to use this statistical model in order to produce animated objects while keeping temporal consistency. This problem a priori difficult to solve as our mapping technique is statistical.We propose two different techniques. The first method called the image space method creates texture directly on the image planes. The second one called the object space method performs the texture synthesis on the object surface itself which has to be sampled finelly beforehand.
BibTeX
@inproceedings {10.2312:egtp.19881025,
booktitle = {EG 1988-Technical Papers},
editor = {},
title = {{Animation of Stochastic Model-Based 3-D Textures}},
author = {Gagalowicz, Andre and Ma, Song D.},
year = {1988},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19881025}
}
booktitle = {EG 1988-Technical Papers},
editor = {},
title = {{Animation of Stochastic Model-Based 3-D Textures}},
author = {Gagalowicz, Andre and Ma, Song D.},
year = {1988},
publisher = {Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/egtp.19881025}
}