Volume 27 (2008): Recent submissions
Now showing items 161-180 of 240
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Untitled
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a planarity constraint and a novel three-dimensional (3D) point reconstruction algorithm for a multiview laser range slit scanner. The constraint is based on the fact that all observed points on a projected laser ... -
High Performance GPU-based Proximity Queries using Distance Fields
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modelling, augmented and virtual reality. We present ... -
High-speed Marching Cubes using HistoPyramids
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present an implementation approach for Marching Cubes (MC) on graphics hardware for OpenGL 2.0 or comparable graphics APIs. It currently outperforms all other known graphics processing units (GPU)-based iso-surface ... -
Compression and Importance Sampling of Near-Field Light Sources
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This paper presents a method for compressing measured datasets of the near-field emission of physical light sources (represented by raysets). We create a mesh on the bounding surface of the light source that stores ... -
Transferring the Rig and Animations from a Character to Different Face Models
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We introduce a facial deformation system that allows artists to define and customize a facial rig and later apply the same rig to different face models. The method uses a set of landmarks that define specific facial features ... -
Table of Contents and Cover
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New EUROGRAPHICS Fellows
(The Eurographics Association and Blackwell Publishing Ltd, 2008) -
Computational Aesthetics 2009 Call for papers
(The Eurographics Association and Blackwell Publishing Ltd, 2008) -
29th EUROGRAPHICS General Assembly
(The Eurographics Association and Blackwell Publishing Ltd, 2008) -
Computational Aesthetics 2008
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Efficient CPU-based Volume Ray Tracing Techniques
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Recent research on high-performance ray tracing has achieved real-time performance even for highly complex surface models already on a single PC. In this report, we provide an overview of techniques for extending real-time ... -
Exaggerating Character Motions Using Sub-Joint Hierarchy
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. ... -
Image-Based Surface Compression
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a generic framework for compression of densely sampled three-dimensional (3D) surfaces in order to satisfy the increasing demand for storing large amounts of 3D content. We decompose a given surface into patches ... -
Practical HDR Texture Compression
(The Eurographics Association and Blackwell Publishing Ltd, 2008)The use of high dynamic range (HDR) textures in real-time graphics applications can increase realism and provide a more vivid experience. However, the increased bandwidth and storage requirements for uncompressed HDR data ... -
Improving Multipath Radiosity with Bundles of Parallel Lines
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Monte Carlo approaches use random lines to distribute the light power in the scene but the cost of creating a set of random single lines is very costly. In this paper, we present several software and hardware techniques ... -
Interference Shaders of Thin Films
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This paper presents a systematic study of light interferences at single thin films. Based on Fresnel s law, we have derived generic expressions of reflectance and transmittance for film interference, as well as specific ... -
Surface Reconstruction from Unorganized Point Data with Quadrics
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a reverse engineering method for constructing a surface approximation scheme whose input is a set of unorganized noisy points in space and whose output is a set of quadric patches. The local surface properties, ... -
Displacement Mapping on the GPU - State of the Art
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This paper reviews the latest developments of displacement mapping algorithms implemented on the vertex, geometry, and fragment shaders of graphics cards. Displacement mapping algorithms are classified as per-vertex and ... -
A survey on Mesh Segmentation Techniques
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a review of the state of the art of segmentation and partitioning techniques of boundary meshes. Recently, these have become a part of many mesh and object manipulation algorithms in computer graphics, geometric ... -
Statistical optimization of octree searches
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This work emerged from the following observation: usual search procedures for octrees start from the root to retrieve the data stored at the leaves. But as the leaves are the farthest nodes to the root, why start from the ...