Efficient CPU-based Volume Ray Tracing Techniques
Abstract
Recent research on high-performance ray tracing has achieved real-time performance even for highly complex surface models already on a single PC. In this report, we provide an overview of techniques for extending real-time ray tracing also to interactive volume rendering. We review fast rendering techniques for different volume representations and rendering modes in a variety of computing environments. The physically-based rendering approach of ray tracing enables high image quality and allows for easily mixing surface, volume and other primitives in a scene, while fully accounting for all of their optical interactions. We present optimized implementations and discuss the use of upcoming high-performance processors for volume ray tracing.
BibTeX
@article {10.1111:j.1467-8659.2008.01179.x,
journal = {Computer Graphics Forum},
title = {{Efficient CPU-based Volume Ray Tracing Techniques}},
author = {Marmitt, Gerd and Friedrich, Heiko and Slusallek, Philipp},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01179.x}
}
journal = {Computer Graphics Forum},
title = {{Efficient CPU-based Volume Ray Tracing Techniques}},
author = {Marmitt, Gerd and Friedrich, Heiko and Slusallek, Philipp},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01179.x}
}