Volume 27 (2008): Recent submissions
Now showing items 1-20 of 240
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Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our method uses hardware rasterization to produce ... -
Interactive Global Illumination for Deformable Geometry in CUDA
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a system that is based on explicit visibility ... -
Photon-driven Irradiance Cache
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We describe a global illumination method combining two well known techniques: photon mapping and irradiance caching. The photon mapping method has the advantage of being view independent but requires a costly additional ... -
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a destination pixel. In addition, the missing ... -
Caustic Forecasting: Unbiased Estimation of Caustic Lighting for Global Illumination
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present an unbiased method for generating caustic lighting using importance sampled Path Tracing with Caustic Forecasting. Our technique is part of a straightforward rendering scheme which extends the Illumination by ... -
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can all be captured. The algorithm first computes ... -
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous representation of the features in texture space, ... -
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which is often called inversed displacement ... -
Local Volume Preservation for Skinned Characters
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned characters. As usual, the character is ... -
Smart Motion Synthesis
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Creating long motion sequences is a time-consuming task even when motion capture equipment or motion editing tools are used. In this paper, we propose a system for creating a long motion sequence by combining elementary ... -
Simulating Inextensible Cloth Using Impulses
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Computer simulation of cloth is often plagued by springs being over-stretched. The evaluation of impulses to prevent over-stretching is explained step-by-step. Our impulse approach controls the length of springs by a ... -
Robust and Efficient Wave Simulations on Deforming Meshes
(The Eurographics Association and Blackwell Publishing Ltd, 2008)The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, these 3D simulations are usually too costly ... -
Real-time Animation of Sand-Water Interaction
(The Eurographics Association and Blackwell Publishing Ltd, 2008)Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely been noticed despite their visual importance ... -
Automatic Facsimile of Chinese Calligraphic Writings
(The Eurographics Association and Blackwell Publishing Ltd, 2008) -
A Hidden-picture Puzzles Generator
(The Eurographics Association and Blackwell Publishing Ltd, 2008)A hidden-picture puzzle contains objects hidden in a background image, in such a way that each object fits closely into a local region of the background. Our system converts image of the background and objects into line ... -
Online Personalised Non-photorealistic Rendering Technique for 3D Geometry from Incremental Sketching
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D models generated from interactively sketched input. This technique has been integrated into a sketch-based modelling system. ... -
Context Aware Terrain Visualization for Wayfinding and Navigation
(The Eurographics Association and Blackwell Publishing Ltd, 2008)To assist wayfinding and navigation, the display of maps and driving directions on mobile devices is nowadays commonplace. While existing system can naturally exploit GPS information to facilitate orientation, the inherently ... -
Part-type Segmentation of Articulated Voxel-Shapes using the Junction Rule
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a part-type segmentation method for articulated voxel-shapes based on curve skeletons. Shapes are considered to consist of several simpler, intersecting shapes. Our method is based on the junction rule: the ... -
Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a new method for decomposing a 3D voxel shape into disjoint segments using the shape s simplified surface-skeleton. The surface skeleton of a shape consists of 2D manifolds inside its volume. Each skeleton point ... -
Interpolatory and Mixed Loop Schemes
(The Eurographics Association and Blackwell Publishing Ltd, 2008)This paper presents a new interpolatory Loop scheme and an unified and mixed interpolatory and approximation subdivision scheme for triangular meshes. The former which is C1 continuous as same as the modified Butterfly ...