Interactive Global Illumination for Deformable Geometry in CUDA
Abstract
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a system that is based on explicit visibility calculations and which is highly efficient and scalable. The rendering equation defines the light exchange between surfaces, which we approximate by subsampling. By utilizing the power of modern parallel GPUs using the CUDA framework we achieve interactive frame rates. Since we update the global illumination continuously in an asynchronous fashion, we maintain interactivity at all times for moderately complex scenes. We show that we can achieve higher frame rates for scenes with moving light sources, diffuse indirect illumination and dynamic geometry than other current methods, while maintaining a high image quality.
BibTeX
@article {10.1111:j.1467-8659.2008.01347.x,
journal = {Computer Graphics Forum},
title = {{Interactive Global Illumination for Deformable Geometry in CUDA}},
author = {Schmitz, Arne and Tavenrath, Markus and Kobbelt, Leif},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01347.x}
}
journal = {Computer Graphics Forum},
title = {{Interactive Global Illumination for Deformable Geometry in CUDA}},
author = {Schmitz, Arne and Tavenrath, Markus and Kobbelt, Leif},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01347.x}
}