Aachen, Germany, October 07 – 10, 2015


Geometry
Accurate Face Reconstruction through Anisotropic Fitting and Eye Correction
Jascha Achenbach, Eduard Zell, and Mario Botsch
Data Driven 3D Face Tracking Based on a Facial Deformation Model
Dominik Sibbing and Leif Kobbelt
Simple, Robust, Constant-Time Bounds on Surface Geodesic Distances using Point Landmarks
Oliver Burghard and Reinhard Klein
Point-wise Map Recovery and Refinement from Functional Correspondence
Emanuele Rodolà, Michael Moeller, and Daniel Cremers
Visualization
Temporal Coherence Predictor for Time Varying Volume Data Based on Perceptual Functions
Tom Noonan, Lazaro Campoalegre, and John Dingliana
Hierarchical Hashing for Pattern Search in 3D Vector Fields
Zhongjie Wang, Hans-Peter Seidel, and Tino Weinkauf
Interactive GPU-based Visualization of Scalar Data with Gaussian Distributed Uncertainty
Steven Schlegel, Mathias Goldau, and Gerik Scheuermann
A Taxonomy of Integration Techniques for Spatial and Non-Spatial Visualizations
Johannes Sorger, Thomas Ortner, Harald Piringer, Gerd Hesina, and Eduard Gröller
Rendering
Vector-to-Closest-Point Octree for Surface Ray-Casting
Ismail Demir and Rüdiger Westermann
Level-of-Detail for Production-Scale Path Tracing
Magdalena Prus, Christian Eisenacher, and Marc Stamminger
The Bounced Z-buffer for Indirect Visibility
Oliver Nalbach, Tobias Ritschel, and Hans-Peter Seidel
Images and Video
A Convex Clustering-based Regularizer for Image Segmentation
Benjamin Hell and Marcus Magnor
Temporally Consistent Wide Baseline Facial Performance Capture via Image Warping
Markus Kettern, Anna Hilsmann, and Peter Eisert
Efficient GPU Based Sampling for Scene-Space Video Processing
Felix Klose, Oliver Wang, Jean-Charles Bazin, Marcus Magnor, and Alexander Sorkine-Hornung
Rotoscoping on Stereoscopic Images and Videos
Dennis R. Bukenberger, Katharina Schwarz, Fabian Groh, and Hendrik P. A. Lensch
Simulation
Tongue S(t)imulator - A Comprehensive Parametrized Pose Model for Speech Therapy
Laura Haraké, Dorota Bełtkiewicz, and Gerrit Lochmann
Simulation of Water Condensation based on a Thermodynamic Approach
Sebastian-T. Tillmann and Christian-A. Bohn
Acquisition
Variational Separation of Light Field Layers
Ole Johannsen, Antonin Sulc, and Bastian Goldluecke
Extrapolating Large-Scale Material BTFs under Cross-Device Constraints
Heinz Christian Steinhausen, Dennis den Brok, Matthias B. Hullin, and Reinhard Klein
Fast Multiplexed Acquisition of High-dynamic-range Material Appearance
Dennis den Brok, Heinz Christian Steinhausen, and Reinhard Klein
Light Field Imaging through Household Optics
Alexander Wender, Julian Iseringhausen, Bastian Goldluecke, Martin Fuchs, and Matthias B. Hullin

Recent Submissions

  • Light Field Imaging through Household Optics 

    Wender, Alexander; Iseringhausen, Julian; Goldluecke, Bastian; Fuchs, Martin; Hullin, Matthias B. (The Eurographics Association, 2015)
    Although light fields are well-established as a tool in image-based rendering and computer vision, their capture is still at a relatively early stage. In this article, we search for imaging situations similar to uncalibrated ...
  • Variational Separation of Light Field Layers 

    Johannsen, Ole; Sulc, Antonin; Goldluecke, Bastian (The Eurographics Association, 2015)
    Images of scenes which contain reflective or transparent surfaces are composed of different layers which are observed at different depths. Analyzing such a scene requires separating the image into its individual layers, ...
  • Simulation of Water Condensation based on a Thermodynamic Approach 

    Tillmann, Sebastian-T.; Bohn, Christian-A. (The Eurographics Association, 2015)
    We introduce a novel approach for physically based simulation of water drops on surfaces considering the thermodynamical laws like mixing temperature, specific heat capacity, water vapor, saturation, and additional material ...
  • Fast Multiplexed Acquisition of High-dynamic-range Material Appearance 

    Brok, Dennis den; Steinhausen, Heinz Christian; Klein, Reinhard (The Eurographics Association, 2015)
    There is tremendous demand for digital representations that allow for materials to be re-lit under as wide a range of illumination scenarios as possible. It is therefore desirable to capture the entire dynamic range of a ...
  • Extrapolating Large-Scale Material BTFs under Cross-Device Constraints 

    Steinhausen, Heinz Christian; Brok, Dennis den; Hullin, Matthias B.; Klein, Reinhard (The Eurographics Association, 2015)
    In this paper, we address the problem of acquiring bidirectional texture functions (BTFs) of large-scale material samples. Our approach fuses gonioreflectometric measurements of small samples with few constraint images ...
  • Tongue S(t)imulator - A Comprehensive Parametrized Pose Model for Speech Therapy 

    Haraké, Laura; Bełtkiewicz, Dorota; Lochmann, Gerrit (The Eurographics Association, 2015)
    Recent digital applications in speech therapy address patients to train auditive speech comprehension, reading or semantics, in a playful way. Virtual tutors consist of three-dimensional head models for assisting the patient ...
  • Rotoscoping on Stereoscopic Images and Videos 

    Bukenberger, Dennis R.; Schwarz, Katharina; Groh, Fabian; Lensch, Hendrik P. A. (The Eurographics Association, 2015)
    Creating an animation based on video footage (rotoscoping) often requires significant manual work. For monoscopic videos diverse publications already feature (semi-)automatic techniques to apply non-photorealistic image ...
  • Efficient GPU Based Sampling for Scene-Space Video Processing 

    Klose, Felix; Wang, Oliver; Bazin, Jean-Charles; Magnor, Marcus; Sorkine-Hornung, Alexander (The Eurographics Association, 2015)
    We describe a method to efficiently collect and filter a large set of 2D pixel observations of unstructured 3D points, with applications to scene-space aware video processing. One of the main challenges in scene-space video ...
  • Temporally Consistent Wide Baseline Facial Performance Capture via Image Warping 

    Kettern, Markus; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2015)
    In this paper, we present a method for detailed temporally consistent facial performance capture that supports any number of arbitrarily placed video cameras. Using a suitable 3D model as reference geometry, our method ...
  • A Convex Clustering-based Regularizer for Image Segmentation 

    Hell, Benjamin; Magnor, Marcus (The Eurographics Association, 2015)
    In this paper we present a novel way of combining the process of k-means clustering with image segmentation by introducing a convex regularizer for segmentation-based optimization problems. Instead of separating the ...
  • The Bounced Z-buffer for Indirect Visibility 

    Nalbach, Oliver; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association, 2015)
    Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat ...
  • Level-of-Detail for Production-Scale Path Tracing 

    Prus, Magdalena; Eisenacher, Christian; Stamminger, Marc (The Eurographics Association, 2015)
    Path-traced global illumination (GI) becomes increasingly important in movie production. With offscreen elements considerably contributing to the path traced image, geometric complexity increases drastically, requiring ...
  • A Taxonomy of Integration Techniques for Spatial and Non-Spatial Visualizations 

    Sorger, Johannes; Ortner, Thomas; Piringer, Harald; Hesina, Gerd; Gröller, Eduard (The Eurographics Association, 2015)
    Research on visual data representations is traditionally classified into methods assuming an inherent mapping from data values to spatial coordinates (scientific visualization and real-time rendering) and methods for ...
  • Vector-to-Closest-Point Octree for Surface Ray-Casting 

    Demir, Ismail; Westermann, Rüdiger (The Eurographics Association, 2015)
    GPU voxel-based surface ray-casting has positioned as an interesting alternative to rasterization-based rendering approaches, because it allows using many processing units simultaneously, can effectively exploit thread ...
  • Interactive GPU-based Visualization of Scalar Data with Gaussian Distributed Uncertainty 

    Schlegel, Steven; Goldau, Mathias; Scheuermann, Gerik (The Eurographics Association, 2015)
    We present a GPU-based approach to visualize samples of normally distributed uncertain, three-dimensional scalar data. Our approach uses a mathematically sound interpolation scheme, i.e., Gaussian process regression. The ...
  • Hierarchical Hashing for Pattern Search in 3D Vector Fields 

    Wang, Zhongjie; Seidel, Hans-Peter; Weinkauf, Tino (The Eurographics Association, 2015)
    The expressiveness of many visualization methods for 3D vector fields is often limited by occlusion, i.e., interesting flow patterns hide each other or are hidden by laminar flow. Automatic detection of patterns in 3D ...
  • Point-wise Map Recovery and Refinement from Functional Correspondence 

    Rodolà, Emanuele; Moeller, Michael; Cremers, Daniel (The Eurographics Association, 2015)
    Since their introduction in the shape analysis community, functional maps have met with considerable success due to their ability to compactly represent dense correspondences between deformable shapes. Despite the numerous ...
  • Temporal Coherence Predictor for Time Varying Volume Data Based on Perceptual Functions 

    Noonan, Tom; Campoalegre, Lazaro; Dingliana, John (The Eurographics Association, 2015)
    This paper introduces an empirical, perceptually-based method which exploits the temporal coherence in consecutive frames to reduce the CPU-GPU traffic size during real-time visualization of time-varying volume data. In ...
  • Simple, Robust, Constant-Time Bounds on Surface Geodesic Distances using Point Landmarks 

    Burghard, Oliver; Klein, Reinhard (The Eurographics Association, 2015)
    In this paper we exploit redundant information in geodesic distance fields for a quick approximation of all-pair distances. Starting with geodesic distance fields of equally distributed landmarks we analyze the lower and ...
  • Data Driven 3D Face Tracking Based on a Facial Deformation Model 

    Sibbing, Dominik; Kobbelt, Leif (The Eurographics Association, 2015)
    We introduce a new markerless 3D face tracking approach for 2D video streams captured by a single consumer grade camera. Our approach is based on tracking 2D features in the video and matching them with the projection of ...

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