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Efficient GPU Based Sampling for Scene-Space Video Processing
(The Eurographics Association, 2015)
We describe a method to efficiently collect and filter a large set of 2D pixel observations of unstructured 3D points, with applications to scene-space aware video processing. One of the main challenges in scene-space video ...
Hierarchical Hashing for Pattern Search in 3D Vector Fields
(The Eurographics Association, 2015)
The expressiveness of many visualization methods for 3D vector fields is often limited by occlusion, i.e., interesting flow patterns hide each other or are hidden by laminar flow. Automatic detection of patterns in 3D ...
Simple, Robust, Constant-Time Bounds on Surface Geodesic Distances using Point Landmarks
(The Eurographics Association, 2015)
In this paper we exploit redundant information in geodesic distance fields for a quick approximation of all-pair distances. Starting with geodesic distance fields of equally distributed landmarks we analyze the lower and ...
Rotoscoping on Stereoscopic Images and Videos
(The Eurographics Association, 2015)
Creating an animation based on video footage (rotoscoping) often requires significant manual work. For monoscopic videos diverse publications already feature (semi-)automatic techniques to apply non-photorealistic image ...
Extrapolating Large-Scale Material BTFs under Cross-Device Constraints
(The Eurographics Association, 2015)
In this paper, we address the problem of acquiring bidirectional texture functions (BTFs) of large-scale material samples. Our approach fuses gonioreflectometric measurements of small samples with few constraint images ...
Interactive GPU-based Visualization of Scalar Data with Gaussian Distributed Uncertainty
(The Eurographics Association, 2015)
We present a GPU-based approach to visualize samples of normally distributed uncertain, three-dimensional scalar data. Our approach uses a mathematically sound interpolation scheme, i.e., Gaussian process regression. The ...