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The Bounced Z-buffer for Indirect Visibility
(The Eurographics Association, 2015)
Synthesizing images of animated scenes with indirect illumination and glossy materials at interactive frame rates commonly ignores indirect shadows. In this work we extend a class of indirect lighting algorithms that splat ...
Variational Separation of Light Field Layers
(The Eurographics Association, 2015)
Images of scenes which contain reflective or transparent surfaces are composed of different layers which are observed at different depths. Analyzing such a scene requires separating the image into its individual layers, ...
Simulation of Water Condensation based on a Thermodynamic Approach
(The Eurographics Association, 2015)
We introduce a novel approach for physically based simulation of water drops on surfaces considering the thermodynamical laws like mixing temperature, specific heat capacity, water vapor, saturation, and additional material ...
Efficient GPU Based Sampling for Scene-Space Video Processing
(The Eurographics Association, 2015)
We describe a method to efficiently collect and filter a large set of 2D pixel observations of unstructured 3D points, with applications to scene-space aware video processing. One of the main challenges in scene-space video ...
Fast Multiplexed Acquisition of High-dynamic-range Material Appearance
(The Eurographics Association, 2015)
There is tremendous demand for digital representations that allow for materials to be re-lit under as wide a range of illumination scenarios as possible. It is therefore desirable to capture the entire dynamic range of a ...
Temporally Consistent Wide Baseline Facial Performance Capture via Image Warping
(The Eurographics Association, 2015)
In this paper, we present a method for detailed temporally consistent facial performance capture that supports any number of arbitrarily placed video cameras. Using a suitable 3D model as reference geometry, our method ...
Level-of-Detail for Production-Scale Path Tracing
(The Eurographics Association, 2015)
Path-traced global illumination (GI) becomes increasingly important in movie production. With offscreen elements considerably contributing to the path traced image, geometric complexity increases drastically, requiring ...
A Convex Clustering-based Regularizer for Image Segmentation
(The Eurographics Association, 2015)
In this paper we present a novel way of combining the process of k-means clustering with image segmentation by introducing a convex regularizer for segmentation-based optimization problems. Instead of separating the ...
Light Field Imaging through Household Optics
(The Eurographics Association, 2015)
Although light fields are well-established as a tool in image-based rendering and computer vision, their capture is still at a relatively early stage. In this article, we search for imaging situations similar to uncalibrated ...
Hierarchical Hashing for Pattern Search in 3D Vector Fields
(The Eurographics Association, 2015)
The expressiveness of many visualization methods for 3D vector fields is often limited by occlusion, i.e., interesting flow patterns hide each other or are hidden by laminar flow. Automatic detection of patterns in 3D ...