VVG03: Recent submissions
Now showing items 21-34 of 34
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Coding 3D Facial Models forMugshot Applications
(The Eurographics Association, 2003)Three-dimensional information about a human face may have some correlation with the colour information present in its flat texture image. In order to maximise the available information for human identification of faces, a ... -
Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo
(The Eurographics Association, 2003)We present recent results from an EPSRC funded project VirTex (Virtual Textile Catalogues). The goal of this project is to develop graphics and image-processing software for the capture, storage, search, retrieval and ... -
A Region Adjacency Tree Approach to the Detection and Design of Fiducials
(The Eurographics Association, 2003)We report a topological approach to fiducial recognition for real-time applications. Independence from geometry makes the system tolerant to severe distortion, and allows encoding of extra information. The method is based ... -
Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors
(The Eurographics Association, 2003)In this paper, we show how to capture an actor with no intrusive trackers and without any special environment like blue set, how to estimate its 3D-geometry and how to insert this geometry into a virtual world in real-time. ... -
On the Editing of Images: Selecting, Cutting and Filling-in
(The Eurographics Association, 2003)This paper is two-fold. On the one hand, we present a system using qualitative spatial reasoning to help a user choose parts of an image that form interesting objects. The system then allows the user to cut these parts as ... -
A Novel Form of Pointing Device
(The Eurographics Association, 2003)This paper presents a novel approach for man machine interaction applying real time computer vision techniques. We use a handheld camera to control the mouse cursor on a computer display. The camera captures an image of ... -
An Eigenvector Method for Surface Recovery
(The Eurographics Association, 2003)In this paper we explore how spectral methods for graph seriation can be used to develop a new shape-fromshading algorithm. We characterise the field of surface normals using a transition matrix whose elements are computed ... -
Parameter Acquisition of Geometric Primitives within Virtual Environments for Internet-Based Telerobotics
(The Eurographics Association, 2003)With the aim of improving the efficiency of on-line modelling of virtual environments (VEs) in Internet-based telerobotics (IBT), this paper addresses the modelling of geometric primitives using only a single view of them. ... -
Semi-Automated Logging for Professional Media Applications
(The Eurographics Association, 2003)We report a novel method for logging and annotating video footage specifically for professional post-production and archivist end users. SALSA - Semi-Automated Logging with Semantic Annotation - is a hybrid system that ... -
Towards A 3D Virtual Studio for Human Appearance Capture
(The Eurographics Association, 2003)This paper introduces the concept of a ''3D Virtual Studio'' for human appearance capture, akin to the motion capture studio for human motion tracking. Ultimately the 3D Virtual Studio should enable video-realistic ... -
3D S.O.M.- A Commercial Software Solution to 3D Scanning
(The Eurographics Association, 2003)This paper describes the novel features of a commercial software-only solution to 3D scanning - the 3D Software Object Modeller (3D S.O.M.). Our work is motivated by the desire to produce a low-cost, portable 3D scanning ... -
A Flexible and Versatile Studio for Synchronized Multi-View Video Recording
(The Eurographics Association, 2003)In recent years, the convergence of computer vision and computer graphics has put forth new research areas that work on scene reconstruction from and analysis of multi-view video footage. In free-viewpoint video, for ... -
Frontiers in 3D Photography: Reflectance and Motion
(The Eurographics Association, 2003)The last decade has seen great progress in 3D shape capture technology, both in terms of research ad- vances and successful commercial systems. So why don't most people own 3D cameras? Aside from such issues as expense and ... -
Table of Contents and Preface
(The Eurographics Association, 2003)