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dc.contributor.authorMolenaar, Mathijsen_US
dc.contributor.authorEisemann, Elmaren_US
dc.contributor.editorMyszkowski, Karolen_US
dc.contributor.editorNiessner, Matthiasen_US
dc.date.accessioned2023-05-03T06:10:17Z
dc.date.available2023-05-03T06:10:17Z
dc.date.issued2023
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14757
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14757
dc.description.abstractSparse Voxel Directed Acyclic Graphs (SVDAGs) are an efficient solution for storing high-resolution voxel geometry. Recently, algorithms for the interactive modification of SVDAGs have been proposed that maintain the compressed geometric representation. Nevertheless, voxel attributes, such as colours, require an uncompressed storage, which can result in high memory usage over the course of the application. The reason is the high cost of existing attribute-compression schemes which remain unfit for interactive applications. In this paper, we introduce two attribute compression methods (lossless and lossy), which enable the interactive editing of compressed high-resolution voxel scenes including attributes.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies -> Volumetric models; Image compression
dc.subjectComputing methodologies
dc.subjectVolumetric models
dc.subjectImage compression
dc.titleEditing Compressed High-resolution Voxel Scenes with Attributesen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheaders3D Representation and Acceleration Structures
dc.description.volume42
dc.description.number2
dc.identifier.doi10.1111/cgf.14757
dc.identifier.pages235-243
dc.identifier.pages9 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License