42-Issue 2
Browse by
Human Object Interaction
IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions
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Online Avatar Motion Adaptation to Morphologically-similar Spaces
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Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum
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Logos and Clip-Art
Img2Logo: Generating Golden Ratio Logos from Images
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Interactive Depixelization of Pixel Art through Spring Simulation
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Subpixel Deblurring of Anti-Aliased Raster Clip-Art
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Shape Correspondance
Unsupervised Template Warp Consistency for Implicit Surface Correspondences
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Scalable and Efficient Functional Map Computations on Dense Meshes
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Surface Maps via Adaptive Triangulations
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Image and Video Processinng
Video Frame Interpolation for High Dynamic Range Sequences Captured with Dual-exposure
Sensors
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Simulating Analogue Film Damage to Analyse and Improve Artefact Restoration on
High-resolution Scans
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Learning Deformations and Fluids
How Will It Drape Like? Capturing Fabric Mechanics from Depth Images
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Physics-Informed Neural Corrector for Deformation-based Fluid Control
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Reconstruction and Remeshing
Robust Pointset Denoising of Piecewise-Smooth Surfaces through Line Processes
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One Step Further Beyond Trilinear Interpolation and Central Differences: Triquadratic
Reconstruction and its Analytic Derivatives at the Cost of One Additional Texture Fetch
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BRDFs and Environment Maps
Learning to Learn and Sample BRDFs
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CubeGAN: Omnidirectional Image Synthesis Using Generative Adversarial Networks
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Simulation: Material Interactions
An Optimization-based SPH Solver for Simulation of Hyperelastic Solids
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3D Representation and Acceleration Structures
Editing Compressed High-resolution Voxel Scenes with Attributes
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Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees
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Stochastic Subsets for BVH Construction
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Faces
Face Editing Using Part-Based Optimization of the Latent Space
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What's in a Decade? Transforming Faces Through Time
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Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition
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paper ] [meta data
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Topological and Geometric Shape Understanding
A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph
Construction on Surfaces
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Evolving Guide Subdivision
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Materials and Textures
In-the-wild Material Appearance Editing using Perceptual Attributes
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paper ] [meta data
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Preserving the Autocovariance of Texture Tilings Using Importance Sampling
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paper ] [meta data
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Capturing Human Pose and Appearance
Variational Pose Prediction with Dynamic Sample Selection from Sparse Tracking Signals
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paper ] [meta data
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Scene-Aware 3D Multi-Human Motion Capture from a Single Camera
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Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement
Networks
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paper ] [meta data
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Garment Design
Directionality-Aware Design of Embroidery Patterns
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paper ] [meta data
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2D Animation and Interaction
Non-linear Rough 2D Animation using Transient Embeddings
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Interactive Design of 2D Car Profiles with Aerodynamic Feedback
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paper ] [meta data
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Recent Submissions
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Interactive Design of 2D Car Profiles with Aerodynamic Feedback
(The Eurographics Association and John Wiley & Sons Ltd., 2023)The design of car shapes requires a delicate balance between aesthetic and performance. While fluid simulation provides the means to evaluate the aerodynamic performance of a given shape, its computational cost hinders its ... -
Non-linear Rough 2D Animation using Transient Embeddings
(The Eurographics Association and John Wiley & Sons Ltd., 2023)Traditional 2D animation requires time and dedication since tens of thousands of frames need to be drawn by hand for a typical production. Many computer-assisted methods have been proposed to automatize the generation of ... -
Directionality-Aware Design of Embroidery Patterns
(The Eurographics Association and John Wiley & Sons Ltd., 2023)Embroidery is a long-standing and high-quality approach to making logos and images on textiles. Nowadays, it can also be performed via automated machines that weave threads with high spatial accuracy. A characteristic ... -
Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks
(The Eurographics Association and John Wiley & Sons Ltd., 2023)There has been significant progress in generating an animatable 3D human avatar from a single image. However, recovering texture for the 3D human avatar from a single image has been relatively less addressed. Because the ... -
Scene-Aware 3D Multi-Human Motion Capture from a Single Camera
(The Eurographics Association and John Wiley & Sons Ltd., 2023)In this work, we consider the problem of estimating the 3D position of multiple humans in a scene as well as their body shape and articulation from a single RGB video recorded with a static camera. In contrast to expensive ... -
Variational Pose Prediction with Dynamic Sample Selection from Sparse Tracking Signals
(The Eurographics Association and John Wiley & Sons Ltd., 2023)We propose a learning-based approach for full-body pose reconstruction from extremely sparse upper body tracking data, obtained from a virtual reality (VR) device. We leverage a conditional variational autoencoder with ... -
Preserving the Autocovariance of Texture Tilings Using Importance Sampling
(The Eurographics Association and John Wiley & Sons Ltd., 2023)By-example aperiodic tilings are popular texture synthesis techniques that allow a fast, on-the-fly generation of unbounded and non-periodic textures with an appearance matching an arbitrary input sample called the ... -
In-the-wild Material Appearance Editing using Perceptual Attributes
(The Eurographics Association and John Wiley & Sons Ltd., 2023)Intuitively editing the appearance of materials from a single image is a challenging task given the complexity of the interactions between light and matter, and the ambivalence of human perception. This problem has been ... -
Evolving Guide Subdivision
(The Eurographics Association and John Wiley & Sons Ltd., 2023)To overcome the well-known shape deficiencies of bi-cubic subdivision surfaces, Evolving Guide subdivision (EG subdivision) generalizes C2 bi-quartic (bi-4) splines that approximate a sequence of piecewise polynomial surface ... -
A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2023)The humble loop shrinking property played a central role in the inception of modern topology but it has been eclipsed by more abstract algebraic formalisms. This is particularly true in the context of detecting relevant ... -
What's in a Decade? Transforming Faces Through Time
(The Eurographics Association and John Wiley & Sons Ltd., 2023)How can one visually characterize photographs of people over time? In this work, we describe the Faces Through Time dataset, which contains over a thousand portrait images per decade from the 1880s to the present day. Using ... -
Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition
(The Eurographics Association and John Wiley & Sons Ltd., 2023)Facial makeup enriches the beauty of not only real humans but also virtual characters; therefore, makeup for 3D facial models is highly in demand in productions. However, painting directly on 3D faces and capturing real-world ... -
Face Editing Using Part-Based Optimization of the Latent Space
(The Eurographics Association and John Wiley & Sons Ltd., 2023)We propose an approach for interactive 3D face editing based on deep generative models. Most of the current face modeling methods rely on linear methods and cannot express complex and non-linear deformations. In contrast ... -
Stochastic Subsets for BVH Construction
(The Eurographics Association and John Wiley & Sons Ltd., 2023)BVH construction is a critical component of real-time and interactive ray-tracing systems. However, BVH construction can be both compute and bandwidth intensive, especially when a large degree of dynamic geometry is present. ... -
Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees
(The Eurographics Association and John Wiley & Sons Ltd., 2023)Oriented bounding box (OBB) hierarchies can be used instead of hierarchies based on axis-aligned bounding boxes (AABB), providing tighter fitting to the underlying geometric structures and resulting in improved interference ... -
An Optimization-based SPH Solver for Simulation of Hyperelastic Solids
(The Eurographics Association and John Wiley & Sons Ltd., 2023)This paper proposes a novel method for simulating hyperelastic solids with Smoothed Particle Hydrodynamics (SPH). The proposed method extends the coverage of the state-of-the-art elastic SPH solid method to include different ... -
Editing Compressed High-resolution Voxel Scenes with Attributes
(The Eurographics Association and John Wiley & Sons Ltd., 2023)Sparse Voxel Directed Acyclic Graphs (SVDAGs) are an efficient solution for storing high-resolution voxel geometry. Recently, algorithms for the interactive modification of SVDAGs have been proposed that maintain the ... -
CubeGAN: Omnidirectional Image Synthesis Using Generative Adversarial Networks
(The Eurographics Association and John Wiley & Sons Ltd., 2023)We propose a framework to create projectively-correct and seam-free cube-map images using generative adversarial learning. Deep generation of cube-maps that contain the correct projection of the environment onto its faces ... -
Learning to Learn and Sample BRDFs
(The Eurographics Association and John Wiley & Sons Ltd., 2023)We propose a method to accelerate the joint process of physically acquiring and learning neural Bi-directional Reflectance Distribution Function (BRDF) models. While BRDF learning alone can be accelerated by meta-learning, ... -
One Step Further Beyond Trilinear Interpolation and Central Differences: Triquadratic Reconstruction and its Analytic Derivatives at the Cost of One Additional Texture Fetch
(The Eurographics Association and John Wiley & Sons Ltd., 2023)Recently, it has been shown that the quality of GPU-based trilinear volume resampling can be significantly improved if the six additional trilinear samples evaluated for the gradient estimation also contribute to the ...