Editing Compressed High-resolution Voxel Scenes with Attributes
Abstract
Sparse Voxel Directed Acyclic Graphs (SVDAGs) are an efficient solution for storing high-resolution voxel geometry. Recently, algorithms for the interactive modification of SVDAGs have been proposed that maintain the compressed geometric representation. Nevertheless, voxel attributes, such as colours, require an uncompressed storage, which can result in high memory usage over the course of the application. The reason is the high cost of existing attribute-compression schemes which remain unfit for interactive applications. In this paper, we introduce two attribute compression methods (lossless and lossy), which enable the interactive editing of compressed high-resolution voxel scenes including attributes.
BibTeX
@article {10.1111:cgf.14757,
journal = {Computer Graphics Forum},
title = {{Editing Compressed High-resolution Voxel Scenes with Attributes}},
author = {Molenaar, Mathijs and Eisemann, Elmar},
year = {2023},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14757}
}
journal = {Computer Graphics Forum},
title = {{Editing Compressed High-resolution Voxel Scenes with Attributes}},
author = {Molenaar, Mathijs and Eisemann, Elmar},
year = {2023},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14757}
}