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dc.contributor.authorMathew, C. D. Tharinduen_US
dc.contributor.authorBenes, Bedrichen_US
dc.contributor.authorAliaga, Danielen_US
dc.contributor.editorDominik L. Michelsen_US
dc.contributor.editorSoeren Pirken_US
dc.date.accessioned2022-08-10T15:19:24Z
dc.date.available2022-08-10T15:19:24Z
dc.date.issued2022
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.14629
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14629
dc.description.abstractThis paper proposes and evaluates a sketching language to author crowd motion. It focuses on the path, speed, thickness, and density parameters of crowd motion. A sketch-based vocabulary is proposed for each parameter and evaluated in a user study against complex crowd scenes. A sketch recognition pipeline converts the sketches into a crowd simulation. The user study results show that 1) participants at various skill levels and can draw accurate crowd motion through sketching, 2) certain sketch styles lead to a more accurate representation of crowd parameters, and 3) sketching allows to produce complex crowd motions in a few seconds. The results show that some styles although accurate actually are less preferred over less accurate ones.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies --> Procedural animation; Human-centered computing --> User studies; Gestural input
dc.subjectComputing methodologies
dc.subjectProcedural animation
dc.subjectHuman centered computing
dc.subjectUser studies
dc.subjectGestural input
dc.titleSketching Vocabulary for Crowd Motionen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersMotion I
dc.description.volume41
dc.description.number8
dc.identifier.doi10.1111/cgf.14629
dc.identifier.pages119-130
dc.identifier.pages12 pages


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  • 41-Issue 8
    ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2022

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