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dc.contributor.authorKim, Hyominen_US
dc.contributor.authorKim, Jungeonen_US
dc.contributor.authorNam, Hyeonseoen_US
dc.contributor.authorPark, Jaesiken_US
dc.contributor.authorLee, Seungyongen_US
dc.contributor.editorMitra, Niloy and Viola, Ivanen_US
dc.date.accessioned2021-04-09T08:01:59Z
dc.date.available2021-04-09T08:01:59Z
dc.date.issued2021
dc.identifier.issn1467-8659
dc.identifier.urihttps://doi.org/10.1111/cgf.142652
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf142652
dc.description.abstractThis paper presents an effective method for generating a spatiotemporal (time-varying) texture map for a dynamic object using a single RGB-D camera. The input of our framework is a 3D template model and an RGB-D image sequence. Since there are invisible areas of the object at a frame in a single-camera setup, textures of such areas need to be borrowed from other frames. We formulate the problem as an MRF optimization and define cost functions to reconstruct a plausible spatiotemporal texture for a dynamic object. Experimental results demonstrate that our spatiotemporal textures can reproduce the active appearances of captured objects better than approaches using a single texture map.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectTexturing
dc.titleSpatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Cameraen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersAnalyzing and Integrating RGB-D Images
dc.description.volume40
dc.description.number2
dc.identifier.doi10.1111/cgf.142652
dc.identifier.pages523-535


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