Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera
Date
2021Metadata
Show full item recordAbstract
This paper presents an effective method for generating a spatiotemporal (time-varying) texture map for a dynamic object using a single RGB-D camera. The input of our framework is a 3D template model and an RGB-D image sequence. Since there are invisible areas of the object at a frame in a single-camera setup, textures of such areas need to be borrowed from other frames. We formulate the problem as an MRF optimization and define cost functions to reconstruct a plausible spatiotemporal texture for a dynamic object. Experimental results demonstrate that our spatiotemporal textures can reproduce the active appearances of captured objects better than approaches using a single texture map.
BibTeX
@article {10.1111:cgf.142652,
journal = {Computer Graphics Forum},
title = {{Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera}},
author = {Kim, Hyomin and Kim, Jungeon and Nam, Hyeonseo and Park, Jaesik and Lee, Seungyong},
year = {2021},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.142652}
}
journal = {Computer Graphics Forum},
title = {{Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera}},
author = {Kim, Hyomin and Kim, Jungeon and Nam, Hyeonseo and Park, Jaesik and Lee, Seungyong},
year = {2021},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.142652}
}