40-Issue 2
Browse by
Geometry and Transformations
Restricted Power Diagrams on the GPU
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Fast Updates for Least-Squares Rotational Alignment
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Navigating and Exploring Images and Videos
Real-Time Frequency Adjustment of Images and Videos
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3D and Beyond
Coherent Mark-based Stylization of 3D Scenes at the Compositing Stage
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Higher Dimensional Graphics: Conceiving Worlds in Four Spatial Dimensions and Beyond
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Texture Defragmentation for Photo-Reconstructed 3D Models
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Rendering
Temporally Reliable Motion Vectors for Real-time Ray Tracing
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Rank-1 Lattices for Efficient Path Integral Estimation
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A Multiscale Microfacet Model Based on Inverse Bin Mapping
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Generative Models
Semantics-Guided Latent Space Exploration for Shape Generation
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Towards a Neural Graphics Pipeline for Controllable Image Generation
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Write Like You: Synthesizing Your Cursive Online Chinese Handwriting via Metric-based Meta
Learning
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Deep Rendering
Practical Face Reconstruction via Differentiable Ray Tracing
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Learning Multiple-Scattering Solutions for Sphere-Tracing of Volumetric Subsurface Effects
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Deep HDR Estimation with Generative Detail Reconstruction
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Fabrication
Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines
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Neural Acceleration of Scattering-Aware Color 3D Printing
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Levitating Rigid Objects with Hidden Rods and Wires
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Sampling Theory
Correlation-Aware Multiple Importance Sampling for Bidirectional Rendering Algorithms
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Cyclostationary Gaussian Noise: Theory and Synthesis
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Learning Pose Manifolds and Motor Skills
Learning and Exploring Motor Skills with Spacetime Bounds
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paper ] [meta data
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LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals
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Mesh Generation
Layout Embedding via Combinatorial Optimization
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Geometric Construction of Auxetic Metamaterials
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Quad Layouts via Constrained T-Mesh Quantization
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Material Acquisition and Estimation
Adversarial Single-Image SVBRDF Estimation with Hybrid Training
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Perceptual Quality of BRDF Approximations: Dataset and Metrics
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Fluids
Honey, I Shrunk the Domain: Frequency-aware Force Field Reduction for Efficient Fluids
Optimization
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paper ] [meta data
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Two-step Temporal Interpolation Network Using Forward Advection for Efficient Smoke
Simulation
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paper ] [meta data
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Patch Erosion for Deformable Lapped Textures on 3D Fluids
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paper ] [meta data
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Learning from Human Motion
Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories
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paper ] [meta data
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Learning Human Search Behavior from Egocentric Visual Inputs
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paper ] [meta data
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Deep Detail Enhancement for Any Garment
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paper ] [meta data
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Visualization
Enabling Viewpoint Learning through Dynamic Label Generation
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paper ] [meta data
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Blue Noise Plots
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paper ] [meta data
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Shape Analysis
Orthogonalized Fourier Polynomials for Signal Approximation and Transfer
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paper ] [meta data
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Physically-based Simulation
Physically-based Book Simulation with Freeform Developable Surfaces
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paper ] [meta data
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Flow Visualization
Curve Complexity Heuristic KD-trees for Neighborhood-based Exploration of 3D Curves
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paper ] [meta data
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Data Structures
SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming
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paper ] [meta data
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Hierarchical Raster Occlusion Culling
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paper ] [meta data
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Analyzing and Integrating RGB-D Images
Interactive Photo Editing on Smartphones via Intrinsic Decomposition
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paper ] [meta data
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RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving Objects
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paper ] [meta data
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Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera
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paper ] [meta data
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Skinning and Deformation
MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs
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paper ] [meta data
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Velocity Skinning for Real-time Stylized Skeletal Animation
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paper ] [meta data
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Expressive Modeling
STALP: Style Transfer with Auxiliary Limited Pairing
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Local Light Alignment for Multi-Scale Shape Depiction
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Recent Submissions
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EUROGRAPHICS 2021: CGF 40-2 Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2021)- -
Local Light Alignment for Multi-Scale Shape Depiction
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Motivated by recent findings in the field of visual perception, we present a novel approach for enhancing shape depiction and perception of surface details. We propose a shading-based technique that relies on locally ... -
STALP: Style Transfer with Auxiliary Limited Pairing
(The Eurographics Association and John Wiley & Sons Ltd., 2021)We present an approach to example-based stylization of images that uses a single pair of a source image and its stylized counterpart. We demonstrate how to train an image translation network that can perform real-time ... -
Velocity Skinning for Real-time Stylized Skeletal Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of skeletal motion. Our method takes a ... -
MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs
(The Eurographics Association and John Wiley & Sons Ltd., 2021)This paper presents a graph-learning-based, powerfully generalized method for automatically generating nonlinear deformation for characters with an arbitrary number of vertices. Large-scale character datasets with a ... -
Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera
(The Eurographics Association and John Wiley & Sons Ltd., 2021)This paper presents an effective method for generating a spatiotemporal (time-varying) texture map for a dynamic object using a single RGB-D camera. The input of our framework is a 3D template model and an RGB-D image ... -
RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Although surface reconstruction from depth data has made significant advances in the recent years, handling changing environments remains a major challenge. This is unsatisfactory, as humans regularly move objects in their ... -
Interactive Photo Editing on Smartphones via Intrinsic Decomposition
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Intrinsic decomposition refers to the problem of estimating scene characteristics, such as albedo and shading, when one view or multiple views of a scene are provided. The inverse problem setting, where multiple unknowns ... -
Hierarchical Raster Occlusion Culling
(The Eurographics Association and John Wiley & Sons Ltd., 2021)This paper presents a scalable online occlusion culling algorithm, which significantly improves the previous raster occlusion culling using object-level bounding volume hierarchy. Given occluders found with temporal ... -
SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Streaming rendering, e.g., rendering in the cloud and streaming via a mobile connection, suffers from increased latency and unreliable connections. High quality framerate upsampling can hide these issues, especially when ... -
Curve Complexity Heuristic KD-trees for Neighborhood-based Exploration of 3D Curves
(The Eurographics Association and John Wiley & Sons Ltd., 2021)We introduce the curve complexity heuristic (CCH), a KD-tree construction strategy for 3D curves, which enables interactive exploration of neighborhoods in dense and large line datasets. It can be applied to searches of ... -
Physically-based Book Simulation with Freeform Developable Surfaces
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Reading books or articles digitally has become accessible and widespread thanks to the large amount of affordable mobile devices and distribution platforms. However, little effort has been devoted to improving the digital ... -
Orthogonalized Fourier Polynomials for Signal Approximation and Transfer
(The Eurographics Association and John Wiley & Sons Ltd., 2021)We propose a novel approach for the approximation and transfer of signals across 3D shapes. The proposed solution is based on taking pointwise polynomials of the Fourier-like Laplacian eigenbasis, which provides a compact ... -
Blue Noise Plots
(The Eurographics Association and John Wiley & Sons Ltd., 2021)We propose Blue Noise Plots, two-dimensional dot plots that depict data points of univariate data sets. While often onedimensional strip plots are used to depict such data, one of their main problems is visual clutter which ... -
Enabling Viewpoint Learning through Dynamic Label Generation
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Optimal viewpoint prediction is an essential task in many computer graphics applications. Unfortunately, common viewpoint qualities suffer from two major drawbacks: dependency on clean surface meshes, which are not always ... -
Deep Detail Enhancement for Any Garment
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Creating fine garment details requires significant efforts and huge computational resources. In contrast, a coarse shape may be easy to acquire in many scenarios (e.g., via low-resolution physically-based simulation, linear ... -
Learning Human Search Behavior from Egocentric Visual Inputs
(The Eurographics Association and John Wiley & Sons Ltd., 2021)''Looking for things'' is a mundane but critical task we repeatedly carry on in our daily life. We introduce a method to develop a human character capable of searching for a randomly located target object in a detailed 3D ... -
Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Recent years have seen a proliferation of new digital products for the efficient management of indoor spaces, with important applications like emergency management, virtual property showcasing and interior design. While ... -
Patch Erosion for Deformable Lapped Textures on 3D Fluids
(The Eurographics Association and John Wiley & Sons Ltd., 2021)We propose an approach to synthesise a texture on an animated fluid free surface using a distortion metric combined with a feature map. Our approach is applied as a post-process to a fluid simulation. We advect deformable ... -
Two-step Temporal Interpolation Network Using Forward Advection for Efficient Smoke Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2021)In this paper, we propose a two-step temporal interpolation network using forward advection to generate smoke simulation efficiently. By converting a low frame rate smoke simulation computed with a large time step into a ...