Geometry and Transformations
Restricted Power Diagrams on the GPU
Justine Basselin, Laurent Alonso, Nicolas Ray, Dmitry Sokolov, Sylvain Lefebvre, and Bruno Lévy
Fast Updates for Least-Squares Rotational Alignment
Jiayi Eris Zhang, Alec Jacobson, and Marc Alexa
Navigating and Exploring Images and Videos
Real-Time Frequency Adjustment of Images and Videos
Rafael L. Germano, Manuel M. Oliveira, and Eduardo S. L. Gastal
3D and Beyond
Coherent Mark-based Stylization of 3D Scenes at the Compositing Stage
Maxime Garcia, Romain Vergne, Mohamed-Amine Farhat, Pierre Bénard, Camille Noûs, and Joëlle Thollot
Higher Dimensional Graphics: Conceiving Worlds in Four Spatial Dimensions and Beyond
Marco Cavallo
Texture Defragmentation for Photo-Reconstructed 3D Models
Andrea Maggiordomo, Paolo Cignoni, and Marco Tarini
Rendering
Temporally Reliable Motion Vectors for Real-time Ray Tracing
Zheng Zeng, Shiqiu Liu, Jinglei Yang, Lu Wang, and Ling-Qi Yan
Rank-1 Lattices for Efficient Path Integral Estimation
Hongli Liu, Honglei Han, and Min Jiang
A Multiscale Microfacet Model Based on Inverse Bin Mapping
Asen Atanasov, Alexander Wilkie, Vladimir Koylazov, and Jaroslav Krivánek
Generative Models
Semantics-Guided Latent Space Exploration for Shape Generation
Tansin Jahan, Yanran Guan, and Oliver van Kaick
Towards a Neural Graphics Pipeline for Controllable Image Generation
Xuelin Chen, Daniel Cohen-Or, Baoquan Chen, and Niloy J. Mitra
Write Like You: Synthesizing Your Cursive Online Chinese Handwriting via Metric-based Meta Learning
Shusen Tang and Zhouhui Lian
Deep Rendering
Practical Face Reconstruction via Differentiable Ray Tracing
Abdallah Dib, Gaurav Bharaj, Junghyun Ahn, Cédric Thébault, Philippe Gosselin, Marco Romeo, and Louis Chevallier
Learning Multiple-Scattering Solutions for Sphere-Tracing of Volumetric Subsurface Effects
Ludwic Leonard, Kevin Höhlein, and Rüdiger Westermann
Deep HDR Estimation with Generative Detail Reconstruction
Yang Zhang and Tunc O. Aydin
Fabrication
Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines
Stefano Nuvoli, Alessandro Tola, Alessandro Muntoni, Nico Pietroni, Enrico Gobbetti, and Riccardo Scateni
Neural Acceleration of Scattering-Aware Color 3D Printing
Tobias Rittig, Denis Sumin, Vahid Babaei, Piotr Didyk, Alexey Voloboy, Alexander Wilkie, Bernd Bickel, Karol Myszkowski, Tim Weyrich, and Jaroslav Krivánek
Levitating Rigid Objects with Hidden Rods and Wires
Sarah Kushner, Risa Ulinski, Karan Singh, David I. W. Levin, and Alec Jacobson
Sampling Theory
Correlation-Aware Multiple Importance Sampling for Bidirectional Rendering Algorithms
Pascal Grittmann, Iliyan Georgiev, and Philipp Slusallek
Cyclostationary Gaussian Noise: Theory and Synthesis
Nicolas Lutz, Basile Sauvage, and Jean-Michel Dischler
Learning Pose Manifolds and Motor Skills
Learning and Exploring Motor Skills with Spacetime Bounds
Li-Ke Ma, Zeshi Yang, Xin Tong, Baining Guo, and KangKang Yin
LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals
Dongseok Yang, Doyeon Kim, and Sung-Hee Lee
Mesh Generation
Layout Embedding via Combinatorial Optimization
Janis Born, Patrick Schmidt, and Leif Kobbelt
Geometric Construction of Auxetic Metamaterials
Georges-Pierre Bonneau, Stefanie Hahmann, and Johana Marku
Quad Layouts via Constrained T-Mesh Quantization
Max Lyon, Marcel Campen, and Leif Kobbelt
Material Acquisition and Estimation
Adversarial Single-Image SVBRDF Estimation with Hybrid Training
Xilong Zhou and Nima Khademi Kalantari
Perceptual Quality of BRDF Approximations: Dataset and Metrics
Guillaume Lavoué, Nicolas Bonneel, Jean-Philippe Farrugia, and Cyril Soler
Fluids
Honey, I Shrunk the Domain: Frequency-aware Force Field Reduction for Efficient Fluids Optimization
Jingwei Tang, Vinicius C. Azevedo, Guillaume Cordonnier, and Barbara Solenthaler
Two-step Temporal Interpolation Network Using Forward Advection for Efficient Smoke Simulation
Young Jin Oh and In-Kwon Lee
Patch Erosion for Deformable Lapped Textures on 3D Fluids
Jonathan Gagnon, Julián E. Guzmán, David Mould, and Eric Paquette
Learning from Human Motion
Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories
Claudio Mura, Renato Pajarola, Konrad Schindler, and Niloy Mitra
Learning Human Search Behavior from Egocentric Visual Inputs
Maks Sorokin, Wenhao Yu, Sehoon Ha, and C. Karen Liu
Deep Detail Enhancement for Any Garment
Meng Zhang, Tuanfeng Wang, Duygu Ceylan, and Niloy J. Mitra
Visualization
Enabling Viewpoint Learning through Dynamic Label Generation
Michael Schelling, Pedro Hermosilla, Pere-Pau Vázquez, and Timo Ropinski
Blue Noise Plots
Christian van Onzenoodt, Gurprit Singh, Timo Ropinski, and Tobias Ritschel
Shape Analysis
Orthogonalized Fourier Polynomials for Signal Approximation and Transfer
Filippo Maggioli, Simone Melzi, Maks Ovsjanikov, Michael M. Bronstein, and Emanuele Rodolà
Physically-based Simulation
Physically-based Book Simulation with Freeform Developable Surfaces
Thomas Wolf, Victor Cornillère, and Olga Sorkine-Hornung
Flow Visualization
Curve Complexity Heuristic KD-trees for Neighborhood-based Exploration of 3D Curves
Yucheng Lu, Luyu Cheng, Tobias Isenberg, Chi-Wing Fu, Guoning Chen, Hui Liu, Oliver Deussen, and Yunhai Wang
Data Structures
SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming
Jozef Hladky, Hans-Peter Seidel, and Markus Steinberger
Hierarchical Raster Occlusion Culling
Gi Beom Lee, Moonsoo Jeong, Yechan Seok, and Sungkil Lee
Analyzing and Integrating RGB-D Images
Interactive Photo Editing on Smartphones via Intrinsic Decomposition
Sumit Shekhar, Max Reimann, Maximilian Mayer, Amir Semmo, Sebastian Pasewaldt, Jürgen Döllner, and Matthias Trapp
RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving Objects
Yu-Shiang Wong, Changjian Li, Matthias Nießner, and Niloy J. Mitra
Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera
Hyomin Kim, Jungeon Kim, Hyeonseo Nam, Jaesik Park, and Seungyong Lee
Skinning and Deformation
MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs
Tianxing Li, Rui Shi, and Takashi Kanai
Velocity Skinning for Real-time Stylized Skeletal Animation
Damien Rohmer, Marco Tarini, Niranjan Kalyanasundaram, Faezeh Moshfeghifar, Marie-Paule Cani, and Victor Zordan
Expressive Modeling
STALP: Style Transfer with Auxiliary Limited Pairing
David Futschik, Michal Kucera, Mike Lukác, Zhaowen Wang, Eli Shechtman, and Daniel Sýkora
Local Light Alignment for Multi-Scale Shape Depiction
Nolan Mestres, Romain Vergne, Camille Noûs, and Joëlle Thollot

Recent Submissions

  • EUROGRAPHICS 2021: CGF 40-2 Frontmatter 

    Mitra, Niloy; Viola, Ivan (The Eurographics Association and John Wiley & Sons Ltd., 2021)
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  • Local Light Alignment for Multi-Scale Shape Depiction 

    Mestres, Nolan; Vergne, Romain; Noûs, Camille; Thollot, Joëlle (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    Motivated by recent findings in the field of visual perception, we present a novel approach for enhancing shape depiction and perception of surface details. We propose a shading-based technique that relies on locally ...
  • STALP: Style Transfer with Auxiliary Limited Pairing 

    Futschik, David; Kucera, Michal; Lukác, Mike; Wang, Zhaowen; Shechtman, Eli; Sýkora, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    We present an approach to example-based stylization of images that uses a single pair of a source image and its stylized counterpart. We demonstrate how to train an image translation network that can perform real-time ...
  • Velocity Skinning for Real-time Stylized Skeletal Animation 

    Rohmer, Damien; Tarini, Marco; Kalyanasundaram, Niranjan; Moshfeghifar, Faezeh; Cani, Marie-Paule; Zordan, Victor (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of skeletal motion. Our method takes a ...
  • MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs 

    Li, Tianxing; Shi, Rui; Kanai, Takashi (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    This paper presents a graph-learning-based, powerfully generalized method for automatically generating nonlinear deformation for characters with an arbitrary number of vertices. Large-scale character datasets with a ...
  • Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera 

    Kim, Hyomin; Kim, Jungeon; Nam, Hyeonseo; Park, Jaesik; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    This paper presents an effective method for generating a spatiotemporal (time-varying) texture map for a dynamic object using a single RGB-D camera. The input of our framework is a 3D template model and an RGB-D image ...
  • RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving Objects 

    Wong, Yu-Shiang; Li, Changjian; Nießner, Matthias; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    Although surface reconstruction from depth data has made significant advances in the recent years, handling changing environments remains a major challenge. This is unsatisfactory, as humans regularly move objects in their ...
  • Interactive Photo Editing on Smartphones via Intrinsic Decomposition 

    Shekhar, Sumit; Reimann, Max; Mayer, Maximilian; Semmo, Amir; Pasewaldt, Sebastian; Döllner, Jürgen; Trapp, Matthias (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    Intrinsic decomposition refers to the problem of estimating scene characteristics, such as albedo and shading, when one view or multiple views of a scene are provided. The inverse problem setting, where multiple unknowns ...
  • Hierarchical Raster Occlusion Culling 

    Lee, Gi Beom; Jeong, Moonsoo; Seok, Yechan; Lee, Sungkil (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    This paper presents a scalable online occlusion culling algorithm, which significantly improves the previous raster occlusion culling using object-level bounding volume hierarchy. Given occluders found with temporal ...
  • SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming 

    Hladky, Jozef; Seidel, Hans-Peter; Steinberger, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    Streaming rendering, e.g., rendering in the cloud and streaming via a mobile connection, suffers from increased latency and unreliable connections. High quality framerate upsampling can hide these issues, especially when ...
  • Curve Complexity Heuristic KD-trees for Neighborhood-based Exploration of 3D Curves 

    Lu, Yucheng; Cheng, Luyu; Isenberg, Tobias; Fu, Chi-Wing; Chen, Guoning; Liu, Hui; Deussen, Oliver; Wang, Yunhai (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    We introduce the curve complexity heuristic (CCH), a KD-tree construction strategy for 3D curves, which enables interactive exploration of neighborhoods in dense and large line datasets. It can be applied to searches of ...
  • Physically-based Book Simulation with Freeform Developable Surfaces 

    Wolf, Thomas; Cornillère, Victor; Sorkine-Hornung, Olga (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    Reading books or articles digitally has become accessible and widespread thanks to the large amount of affordable mobile devices and distribution platforms. However, little effort has been devoted to improving the digital ...
  • Orthogonalized Fourier Polynomials for Signal Approximation and Transfer 

    Maggioli, Filippo; Melzi, Simone; Ovsjanikov, Maks; Bronstein, Michael M.; Rodolà, Emanuele (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    We propose a novel approach for the approximation and transfer of signals across 3D shapes. The proposed solution is based on taking pointwise polynomials of the Fourier-like Laplacian eigenbasis, which provides a compact ...
  • Blue Noise Plots 

    Onzenoodt, Christian van; Singh, Gurprit; Ropinski, Timo; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    We propose Blue Noise Plots, two-dimensional dot plots that depict data points of univariate data sets. While often onedimensional strip plots are used to depict such data, one of their main problems is visual clutter which ...
  • Enabling Viewpoint Learning through Dynamic Label Generation 

    Schelling, Michael; Hermosilla, Pedro; Vázquez, Pere-Pau; Ropinski, Timo (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    Optimal viewpoint prediction is an essential task in many computer graphics applications. Unfortunately, common viewpoint qualities suffer from two major drawbacks: dependency on clean surface meshes, which are not always ...
  • Deep Detail Enhancement for Any Garment 

    Zhang, Meng; Wang, Tuanfeng; Ceylan, Duygu; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    Creating fine garment details requires significant efforts and huge computational resources. In contrast, a coarse shape may be easy to acquire in many scenarios (e.g., via low-resolution physically-based simulation, linear ...
  • Learning Human Search Behavior from Egocentric Visual Inputs 

    Sorokin, Maks; Yu, Wenhao; Ha, Sehoon; Liu, C. Karen (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    ''Looking for things'' is a mundane but critical task we repeatedly carry on in our daily life. We introduce a method to develop a human character capable of searching for a randomly located target object in a detailed 3D ...
  • Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories 

    Mura, Claudio; Pajarola, Renato; Schindler, Konrad; Mitra, Niloy (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    Recent years have seen a proliferation of new digital products for the efficient management of indoor spaces, with important applications like emergency management, virtual property showcasing and interior design. While ...
  • Patch Erosion for Deformable Lapped Textures on 3D Fluids 

    Gagnon, Jonathan; Guzmán, Julián E.; Mould, David; Paquette, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    We propose an approach to synthesise a texture on an animated fluid free surface using a distortion metric combined with a feature map. Our approach is applied as a post-process to a fluid simulation. We advect deformable ...
  • Two-step Temporal Interpolation Network Using Forward Advection for Efficient Smoke Simulation 

    Oh, Young Jin; Lee, In-Kwon (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    In this paper, we propose a two-step temporal interpolation network using forward advection to generate smoke simulation efficiently. By converting a low frame rate smoke simulation computed with a large time step into a ...

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