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dc.contributor.authorJung, Yvonneen_US
dc.contributor.authorRettig, Alexanderen_US
dc.contributor.authorKlar, Oliveren_US
dc.contributor.authorLehr, Timoen_US
dc.contributor.editorMike Chantleren_US
dc.date.accessioned2016-02-11T13:30:56Z
dc.date.available2016-02-11T13:30:56Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-57-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/vvg.20051031en_US
dc.description.abstractWe present a method for realistic rendering and simulation of human hair in real-time, which is suitable for the use in complex virtual reality applications. Neighbouring hairs are combined into wisps and animated with our cantilever beam based simulation system, which runs numerically stable and with interactive update rates. The rendering algorithm utilizes latest graphics hardware features and can even handle light coloured hair by including anisotropic reflection and internal transmission.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Three Dimensional Graphics and Realism]en_US
dc.subjectAnimationen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.subjectVirtual realityen_US
dc.titleRealistic Real-Time Hair Simulation and Renderingen_US
dc.description.seriesinformationVision, Video, and Graphics (2005)en_US
dc.description.sectionheadersRenderingen_US
dc.identifier.doi10.2312/vvg.20051031en_US
dc.identifier.pages229-236en_US


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  • VVG05
    ISBN 3-905673-57-6

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