Use of Computer Vision/ Computer Graphics Collaboration for 3D Rotoscopy
Abstract
This talk introduces 3D rotoscopy and its role in post-production applications, and the computer vision/computer graphics strategies used. The case of rigid objects is presented first, for which well-established approaches can be used. The case of articulated objects is considered next, with special attention to the case of a full human body tracking (ignoring significant shape deformations introduced by baggy clothes). Results related to the tracking of professional golfers and face tracking, a challenging case of deformable objects, will be presented. The talk will be concluded by a presentation of further, possible applications of research done at the MIRAGES laboratory at INRIA Rocquencourt.
BibTeX
@inproceedings {10.2312:vvg.20051028,
booktitle = {Vision, Video, and Graphics (2005)},
editor = {Mike Chantler},
title = {{Use of Computer Vision/ Computer Graphics Collaboration for 3D Rotoscopy}},
author = {Gagalowicz, André},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-57-6},
DOI = {10.2312/vvg.20051028}
}
booktitle = {Vision, Video, and Graphics (2005)},
editor = {Mike Chantler},
title = {{Use of Computer Vision/ Computer Graphics Collaboration for 3D Rotoscopy}},
author = {Gagalowicz, André},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-57-6},
DOI = {10.2312/vvg.20051028}
}