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dc.contributor.authorMoeslund, T. B.en_US
dc.contributor.authorMadsen, C. B.en_US
dc.contributor.authorAagaard, M.en_US
dc.contributor.authorLerche, D.en_US
dc.contributor.editorMike Chantleren_US
dc.date.accessioned2016-02-11T13:30:54Z
dc.date.available2016-02-11T13:30:54Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-57-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/vvg.20051008en_US
dc.description.abstractThe use of computer graphics to produce special effects is currently being applied with great results in especially the entertainment and game industry. One area where computer graphics is not quite ready to replace all real effects is natural phenomena where a lack of general models exists. In this work we present a general model for falling and accumulating snow. The appearance and movement of falling snow are modeled in 3D based on the physics governing the real processes. The same goes for the accumulated snow where especially a correctly modeled wind field is important for producing realistically looking results. Intuitive weather parameters are used to control both models. The results show that both the appearance and movement of the snow, as well as the accumulated snow are very similar to real snow.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleModeling Falling and Accumulating Snowen_US
dc.description.seriesinformationVision, Video, and Graphics (2005)en_US
dc.description.sectionheadersPoster Session 1en_US
dc.identifier.doi10.2312/vvg.20051008en_US
dc.identifier.pages61-68en_US


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  • VVG05
    ISBN 3-905673-57-6

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