Texture Mapping Volume Objects
Abstract
We present a combination of image-based texture mapping and projective space (pseudo-solid) texture. This imagebased texture mapping is useful for objects defined from volume datasets. The paper makes three main contributions. First, it introduces the combination of the image-based two-part texture mapping and projective space texture mapping for volume objects. Second, it presents a multi-resolution technique to overcome problems with projecting at glancing angles and to eliminate artifacts due to the resolution limitations. Third, it presents the pixel-level data-dependent interpolation technique in projective image warping. The proposed approach leads to superior quality of texture and thus provides an optional solution for texturing volume objects.The results show the effectiveness and quality of rendered images.
BibTeX
@inproceedings {10.2312:vvg.20051006,
booktitle = {Vision, Video, and Graphics (2005)},
editor = {Mike Chantler},
title = {{Texture Mapping Volume Objects}},
author = {Shen, P. and Willis, P.},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-57-6},
DOI = {10.2312/vvg.20051006}
}
booktitle = {Vision, Video, and Graphics (2005)},
editor = {Mike Chantler},
title = {{Texture Mapping Volume Objects}},
author = {Shen, P. and Willis, P.},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-57-6},
DOI = {10.2312/vvg.20051006}
}