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dc.contributor.authorOng, Eng-Jonen_US
dc.contributor.authorHilton, Adrianen_US
dc.contributor.editorMike Chantleren_US
dc.date.accessioned2016-02-11T13:30:53Z
dc.date.available2016-02-11T13:30:53Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-57-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/vvg.20051002en_US
dc.description.abstractExisting work on animation synthesis can be roughly split into two approaches, those that combine segments of motion capture data, and those that perform inverse kinematics. In this paper, we present a method for performing animation synthesis of an articulated object (e.g. human body and a dog) from a minimal set of body joint positions, following the approach of inverse kinematics. We tackle this problem from a learning perspective. Firstly, we address the need for knowledge on the physical constraints of the articulated body, so as to avoid the generation of a physically impossible poses. A common solution is to heuristically specify the kinematic constraints for the skeleton model. In this paper however, the physical constraints of the articulated body are represented using a hierarchical cluster model learnt from a motion capture database. Additionally, we shall show that the learnt model automatically captures the correlation between different joints through the simultaneous modelling their angles. We then show how this model can be utilised to perform inverse kinematics in a simple and efficient manner. Crucially, we describe how IK is carried out from a minimal set of end-effector positions. Following this, we show how this "learnt inverse kinematics" framework can be used to perform animation syntheses of different types of articulated structures. To this end, the results presented include the retargeting of a flat surface walking animation to various uneven terrains to demonstrate the synthesis of a full human body motion from the positions of only the hands, feet and torso. Additionally, we show how the same method can be applied to the animation synthesis of a dog using only its feet and torso positions.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleLearnt Inverse Kinematics for Animation Synthesisen_US
dc.description.seriesinformationVision, Video, and Graphics (2005)en_US
dc.description.sectionheadersAnimationen_US
dc.identifier.doi10.2312/vvg.20051002en_US
dc.identifier.pages11-20en_US


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  • VVG05
    ISBN 3-905673-57-6

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