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dc.contributor.authorBrooks, S.en_US
dc.contributor.authorCardle, M.en_US
dc.contributor.authorDodgson, N.A.en_US
dc.contributor.editorPeter Hall and Philip Willisen_US
dc.date.accessioned2016-02-09T10:27:07Z
dc.date.available2016-02-09T10:27:07Z
dc.date.issued2003en_US
dc.identifier.isbn3-905673-54-1en_US
dc.identifier.urihttp://dx.doi.org/10.2312/vvg.20031031en_US
dc.description.abstractTexture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing of 2D texture images. However, the exploration of user control for semi-automatic texture editing remains an open area of research. We present methods that partially address the semantic and technical limitations of Self-Similarity Based Editing. This is achieved by providing the user with more control over the similarity metric during editing and over spatial rearrangement during cloning.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleEnhanced Texture Editing using Self Similarityen_US
dc.description.seriesinformationVision, Video, and Graphics (VVG) 2003en_US
dc.description.sectionheadersTexture and Surface Propertiesen_US
dc.identifier.doi10.2312/vvg.20031031en_US


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  • VVG03
    ISBN 3-905673-54-1

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