dc.contributor.author | Thorne, J.M. | en_US |
dc.contributor.author | Chatting, D.J. | en_US |
dc.contributor.editor | Peter Hall and Philip Willis | en_US |
dc.date.accessioned | 2016-02-09T10:27:06Z | |
dc.date.available | 2016-02-09T10:27:06Z | |
dc.date.issued | 2003 | en_US |
dc.identifier.isbn | 3-905673-54-1 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/vvg.20031023 | en_US |
dc.description.abstract | The Prometheus project sought to create a real-time production chain for 3D content. This paper summarises the techniques that were developed for facial modelling, tracking and puppetry. The process used for creating photo-realistic models from images of the face is discussed along with the creation of a real-time markerless facial feature tracker, highlighting the methods for extracting pose, detecting the shape of the mouth and interpreting the occurrence of skin wrinkling. The conversion of tracking data to useable animation is also addressed. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Prometheus: Facial Modelling, Tracking and Puppetry | en_US |
dc.description.seriesinformation | Vision, Video, and Graphics (VVG) 2003 | en_US |
dc.description.sectionheaders | Poster Session 2 | en_US |
dc.identifier.doi | 10.2312/vvg.20031023 | en_US |