dc.contributor.author | Barsky, Brian | en_US |
dc.contributor.editor | Peter Hall and Philip Willis | en_US |
dc.date.accessioned | 2016-02-09T10:27:06Z | |
dc.date.available | 2016-02-09T10:27:06Z | |
dc.date.issued | 2003 | en_US |
dc.identifier.isbn | 3-905673-54-1 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/vvg.20031013 | en_US |
dc.description.abstract | Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our image based blur algorithm needs to distinguish whether a portion of an image is either from a single object or is part of more than one object. This motivates two approaches to identify objects after an image has been rendered. We illustrate how these techniques can be used in conjunction with our image space method to add blur to a scene. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.subject | Display algorithms | en_US |
dc.subject | Viewing algorithms | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | and texture | en_US |
dc.subject | Raytracing | en_US |
dc.title | Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques | en_US |
dc.description.seriesinformation | Vision, Video, and Graphics (VVG) 2003 | en_US |
dc.description.sectionheaders | Keynote 2 | en_US |
dc.identifier.doi | 10.2312/vvg.20031013 | en_US |
dc.identifier.pages | Brian Barsky-I.3.3 [Computer Graphics]: Picture/Image Generation: Display algorithms; Viewing algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism: Color, shading, shadowing, and texture; Raytracing; | en_US |