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dc.contributor.authorBarsky, Brianen_US
dc.contributor.editorPeter Hall and Philip Willisen_US
dc.date.accessioned2016-02-09T10:27:06Z
dc.date.available2016-02-09T10:27:06Z
dc.date.issued2003en_US
dc.identifier.isbn3-905673-54-1en_US
dc.identifier.urihttp://dx.doi.org/10.2312/vvg.20031013en_US
dc.description.abstractTraditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our image based blur algorithm needs to distinguish whether a portion of an image is either from a single object or is part of more than one object. This motivates two approaches to identify objects after an image has been rendered. We illustrate how these techniques can be used in conjunction with our image space method to add blur to a scene.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectDisplay algorithmsen_US
dc.subjectViewing algorithmsen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.subjectRaytracingen_US
dc.titleInvestigating Occlusion and Discretization Problems in Image-Based Blurring Techniquesen_US
dc.description.seriesinformationVision, Video, and Graphics (VVG) 2003en_US
dc.description.sectionheadersKeynote 2en_US
dc.identifier.doi10.2312/vvg.20031013en_US
dc.identifier.pagesBrian Barsky-I.3.3 [Computer Graphics]: Picture/Image Generation: Display algorithms; Viewing algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism: Color, shading, shadowing, and texture; Raytracing;en_US


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  • VVG03
    ISBN 3-905673-54-1

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