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dc.contributor.authorStarck, J.en_US
dc.contributor.authorHilton, A.en_US
dc.contributor.editorPeter Hall and Philip Willisen_US
dc.date.accessioned2016-02-09T10:27:05Z
dc.date.available2016-02-09T10:27:05Z
dc.date.issued2003en_US
dc.identifier.isbn3-905673-54-1en_US
dc.identifier.urihttp://dx.doi.org/10.2312/vvg.20031003en_US
dc.description.abstractThis paper introduces the concept of a ''3D Virtual Studio'' for human appearance capture, akin to the motion capture studio for human motion tracking. Ultimately the 3D Virtual Studio should enable video-realistic reconstruction of a moving person from any viewpoint. A mesh-based stereo technique is presented to reconstruct a moving person from multiple camera views. This technique optimises a surface mesh to match stereo and silhouette data in a constrained coarse-to-fine framework, recovering sub-pixel image correspondence in the presence of inexact camera calibration. We compare this approach for scene reconstruction to conventional shape from silhouette and multiple view stereo. We then demonstrate view-dependent rendering and show improved resolution with the recovered image correspondence. We then demonstrate how this approach can be used to capture the dynamic shape and appearance of a computer graphics model of a person.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTowards A 3D Virtual Studio for Human Appearance Captureen_US
dc.description.seriesinformationVision, Video, and Graphics (VVG) 2003en_US
dc.description.sectionheadersVirtual Actors and Studiosen_US
dc.identifier.doi10.2312/vvg.20031003en_US


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  • VVG03
    ISBN 3-905673-54-1

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