dc.contributor.author | Starck, J. | en_US |
dc.contributor.author | Hilton, A. | en_US |
dc.contributor.editor | Peter Hall and Philip Willis | en_US |
dc.date.accessioned | 2016-02-09T10:27:05Z | |
dc.date.available | 2016-02-09T10:27:05Z | |
dc.date.issued | 2003 | en_US |
dc.identifier.isbn | 3-905673-54-1 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/vvg.20031003 | en_US |
dc.description.abstract | This paper introduces the concept of a ''3D Virtual Studio'' for human appearance capture, akin to the motion capture studio for human motion tracking. Ultimately the 3D Virtual Studio should enable video-realistic reconstruction of a moving person from any viewpoint. A mesh-based stereo technique is presented to reconstruct a moving person from multiple camera views. This technique optimises a surface mesh to match stereo and silhouette data in a constrained coarse-to-fine framework, recovering sub-pixel image correspondence in the presence of inexact camera calibration. We compare this approach for scene reconstruction to conventional shape from silhouette and multiple view stereo. We then demonstrate view-dependent rendering and show improved resolution with the recovered image correspondence. We then demonstrate how this approach can be used to capture the dynamic shape and appearance of a computer graphics model of a person. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Towards A 3D Virtual Studio for Human Appearance Capture | en_US |
dc.description.seriesinformation | Vision, Video, and Graphics (VVG) 2003 | en_US |
dc.description.sectionheaders | Virtual Actors and Studios | en_US |
dc.identifier.doi | 10.2312/vvg.20031003 | en_US |