dc.contributor.author | Heppner, S. | en_US |
dc.contributor.author | Dransfeld, M. | en_US |
dc.contributor.author | Domik, G. | en_US |
dc.contributor.editor | Oleg Lobachev | en_US |
dc.date.accessioned | 2017-09-25T15:32:25Z | |
dc.date.available | 2017-09-25T15:32:25Z | |
dc.date.issued | 2016 | |
dc.identifier.isbn | 978-3-03868-025-3 | |
dc.identifier.uri | http://dx.doi.org/10.2312/vmv.20161458 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/vmv20161458 | |
dc.description.abstract | Abstract This poster presents suitable global illumination models for atmospheric scattering in outdoor scenes combined with a deferred rendering pipeline which offers the possibility of rendering transparent objects. The use case is a HIL simulation for camera based ADAS tests that require a realistic rendering of outdoor scenes. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | |
dc.subject | Picture/Image Generation | |
dc.subject | Display algorithms | |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Color | |
dc.subject | shading | |
dc.subject | shadowing | |
dc.subject | and texture | |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Consumer products | |
dc.subject | J.7 [Computer Graphics] | |
dc.subject | Real time | |
dc.title | A Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency | en_US |
dc.description.seriesinformation | Vision, Modeling & Visualization | |
dc.description.sectionheaders | Posters | |
dc.identifier.doi | 10.2312/vmv.20161458 | |
dc.identifier.pages | 3-4 | |