A Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency
Abstract
Abstract This poster presents suitable global illumination models for atmospheric scattering in outdoor scenes combined with a deferred rendering pipeline which offers the possibility of rendering transparent objects. The use case is a HIL simulation for camera based ADAS tests that require a realistic rendering of outdoor scenes.
BibTeX
@inproceedings {10.2312:vmv.20161458,
booktitle = {Vision, Modeling & Visualization},
editor = {Oleg Lobachev},
title = {{A Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency}},
author = {Heppner, S. and Dransfeld, M. and Domik, G.},
year = {2016},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-025-3},
DOI = {10.2312/vmv.20161458}
}
booktitle = {Vision, Modeling & Visualization},
editor = {Oleg Lobachev},
title = {{A Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency}},
author = {Heppner, S. and Dransfeld, M. and Domik, G.},
year = {2016},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-025-3},
DOI = {10.2312/vmv.20161458}
}
Collections
Related items
Showing items related by title, author, creator and subject.
-
Time-constrained Animation Rendering on Desktop Grids
Aggarwal, Vibhor; Debattista, Kurt; Bashford-Rogers, Thomas; Chalmers, Alan (The Eurographics Association, 2012)The computationally intensive nature of high-fidelity rendering has led to a dependence on parallel infrastructures for generating animations. However, such an infrastructure is expensive thereby restricting easy access ... -
Texturing and Hypertexturing of Volumetric Objects
Miller, Chris M.; Jones, Mark W. (The Eurographics Association, 2005)Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We ... -
Ray Tracing Dynamic Scenes with Shadows on the GPU
Guntury, Sashidhar; Narayanan, P. J. (The Eurographics Association, 2010)We present fast ray tracing of dynamic scenes in this paper with primary and shadow rays. We present a GPUfriendly strategy to bring coherency to shadow rays, based on previous work on grids as acceleration structures. We ...