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dc.contributor.authorSeemann, Patricken_US
dc.contributor.authorPalma, Gianpaoloen_US
dc.contributor.authorDellepiane, Matteoen_US
dc.contributor.authorCignoni, Paoloen_US
dc.contributor.authorGoesele, Michaelen_US
dc.contributor.editorJakob, Wenzel and Hachisuka, Toshiyaen_US
dc.date.accessioned2018-07-01T07:32:58Z
dc.date.available2018-07-01T07:32:58Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-068-0
dc.identifier.issn1727-3463
dc.identifier.urihttps://doi.org/10.2312/sre.20181176
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sre20181176
dc.description.abstractWe propose a novel rendering framework for visualizing point data with complex structures and/or different quality of data. The point cloud can be characterized by setting a per-point scalar field associated to the aspect that differentiates the parts of the dataset (i.e. uncertainty given by local normal variation). Our rendering method uses the scalar field to render points as solid splats or semi-transparent spheres with non-uniform density to produce the final image. To that end, we derive a base model for integrating density in (intersecting) spheres for both the uniform and non-uniform setting and introduce a simple and fast approximation which yields interactive rendering speeds for millions of points. Because our method only relies on the basic OpenGL rasterization pipeline, rendering properties can be adjusted in real-time by user. The method has been tested on several datasets with different characteristics, and user studies show that a clearer understanding of the scene is possible in comparison with point splatting techniques and basic transparency rendering.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectPoint
dc.subjectbased models
dc.subjectHuman
dc.subjectcentered computing
dc.subjectVisualization techniques
dc.titleSoft Transparency for Point Cloud Renderingen_US
dc.description.seriesinformationEurographics Symposium on Rendering - Experimental Ideas & Implementations
dc.description.sectionheadersReal-time Rendering
dc.identifier.doi10.2312/sre.20181176
dc.identifier.pages95-106


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