Karlsruhe, Germany, 1 - 4 July 2018,


(Rendering 2018 CGF papers are available here.)
Acquisition
Diffuse-Specular Separation using Binary Spherical Gradient Illumination
Christos Kampouris, Stefanos Zafeiriou, and Abhijeet Ghosh
Approximate svBRDF Estimation From Mobile Phone Video
Rachel A. Albert, Dorian Yao Chan, Dan B. Goldman, and James F. O'Brien
Rendering Techniques I
Matrix Bidirectional Path Tracing
Chakravarty Reddy Alla Chaitanya, Laurent Belcour, Toshiya Hachisuka, Simon Premoze, Jacopo Pantaleoni, and Derek Nowrouzezahrai
PN-Method for Multiple Scattering in Participating Media
David Koerner, Jamie Portsmouth, and Wenzel Jakob
A Unified Manifold Framework for Efficient BRDF Sampling based on Parametric Mixture Models
Sebastian Herholz, Oskar Elek, Jens Schindel, Jaroslav Křivánek, and Hendrik P. A. Lensch
Image-based Techniques
Deep Hybrid Real and Synthetic Training for Intrinsic Decomposition
Sai Bi, Nima Khademi Kalantari, and Ravi Ramamoorthi
Rendering Techniques II
An Improved Multiple Importance Sampling Heuristic for Density Estimates in Light Transport Simulations
Johannes Jendersie and Thorsten Grosch
Primary Sample Space Path Guiding
Jerry Jinfeng Guo, Pablo Bauszat, Jacco Bikker, and Elmar Eisemann
Real-time Rendering
Scalable Real-Time Shadows using Clustering and Metric Trees
François Deves, Frédéric Mora, Lilian Aveneau, and Djamchid Ghazanfarpour
Soft Transparency for Point Cloud Rendering
Patrick Seemann, Gianpaolo Palma, Matteo Dellepiane, Paolo Cignoni, and Michael Goesele
Screen-space Methods
Screen Space Approximate Gaussian Hulls
Julian Meder and Beat Brüderlin

Recent Submissions

  • Screen Space Approximate Gaussian Hulls 

    Meder, Julian; Brüderlin, Beat (The Eurographics Association, 2018)
    The Screen Space Approximate Gaussian Hull method presented in this paper is based on an output sensitive, adaptive approach, which addresses the challenge of high quality rendering even for high resolution displays and ...
  • Soft Transparency for Point Cloud Rendering 

    Seemann, Patrick; Palma, Gianpaolo; Dellepiane, Matteo; Cignoni, Paolo; Goesele, Michael (The Eurographics Association, 2018)
    We propose a novel rendering framework for visualizing point data with complex structures and/or different quality of data. The point cloud can be characterized by setting a per-point scalar field associated to the aspect ...
  • Scalable Real-Time Shadows using Clustering and Metric Trees 

    Deves, François; Mora, Frédéric; Aveneau, Lilian; Ghazanfarpour, Djamchid (The Eurographics Association, 2018)
    Real-time shadow algorithms based on geometry generally produce high quality shadows. Recent works have considerably improved their efficiency. However, scalability remains an issue because these methods strongly depend ...
  • Primary Sample Space Path Guiding 

    Guo, Jerry Jinfeng; Bauszat, Pablo; Bikker, Jacco; Eisemann, Elmar (The Eurographics Association, 2018)
    Guiding path tracing in light transport simulation has been one of the practical choices for variance reduction in production rendering. For this purpose, typically structures in the spatial-directional domain are built. ...
  • An Improved Multiple Importance Sampling Heuristic for Density Estimates in Light Transport Simulations 

    Jendersie, Johannes; Grosch, Thorsten (The Eurographics Association, 2018)
    Vertex connection and merging (VCM) is one of the most robust light transport simulation algorithms developed so far. It combines bidirectional path tracing with photon mapping using multiple importance sampling (MIS). ...
  • Deep Hybrid Real and Synthetic Training for Intrinsic Decomposition 

    Bi, Sai; Kalantari, Nima Khademi; Ramamoorthi, Ravi (The Eurographics Association, 2018)
    Intrinsic image decomposition is the process of separating the reflectance and shading layers of an image, which is a challenging and underdetermined problem. In this paper, we propose to systematically address this problem ...
  • A Unified Manifold Framework for Efficient BRDF Sampling based on Parametric Mixture Models 

    Herholz, Sebastian; Elek, Oskar; Schindel, Jens; Křivánek, Jaroslav; Lensch, Hendrik P. A. (The Eurographics Association, 2018)
    Virtually all existing analytic BRDF models are built from multiple functional components (e.g., Fresnel term, normal distribution function, etc.). This makes accurate importance sampling of the full model challenging, and ...
  • PN-Method for Multiple Scattering in Participating Media 

    Koerner, David; Portsmouth, Jamie; Jakob, Wenzel (The Eurographics Association, 2018)
    Rendering highly scattering participating media using brute force path tracing is a challenge. The diffusion approximation reduces the problem to solving a simple linear partial differential equation. Flux-limited diffusion ...
  • Matrix Bidirectional Path Tracing 

    Chaitanya, Chakravarty Reddy Alla; Belcour, Laurent; Hachisuka, Toshiya; Premoze, Simon; Pantaleoni, Jacopo; Nowrouzezahrai, Derek (The Eurographics Association, 2018)
    Sampled paths in Monte Carlo ray tracing can be arbitrarily close to each other due to its stochastic nature. Such clumped samples in the path space tend to contribute little toward an accurate estimate of each pixel. ...
  • Approximate svBRDF Estimation From Mobile Phone Video 

    Albert, Rachel A.; Chan, Dorian Yao; Goldman, Dan B.; O'Brien, James F. (The Eurographics Association, 2018)
    We describe a new technique for obtaining a spatially varying BRDF (svBRDF) of a flat object using printed fiducial markers and a cell phone capable of continuous flash video. Our homography-based video frame alignment ...
  • Diffuse-Specular Separation using Binary Spherical Gradient Illumination 

    Kampouris, Christos; Zafeiriou, Stefanos; Ghosh, Abhijeet (The Eurographics Association, 2018)
    We introduce a novel method for view-independent diffuse-specular separation of albedo and photometric normals without requiring polarization using binary spherical gradient illumination. The key idea is that with binary ...
  • Eurographics Symposium on Rendering - Experimental Ideas and Implementations: Frontmatter 

    Jakob, Wenzel; Hachisuka, Toshiya (The Eurographics Association, 2018)