Eurographics Symposium on Rendering - Experimental Ideas & Implementations 2018




Jakob, Wenzel; Hachisuka, Toshiya
Eurographics Symposium on Rendering - Experimental Ideas and Implementations: Frontmatter

Acquisition

Kampouris, Christos; Zafeiriou, Stefanos; Ghosh, Abhijeet
Diffuse-Specular Separation using Binary Spherical Gradient Illumination


Albert, Rachel A.; Chan, Dorian Yao; Goldman, Dan B.; O'Brien, James F.
Approximate svBRDF Estimation From Mobile Phone Video

Rendering Techniques I

Chaitanya, Chakravarty Reddy Alla; Belcour, Laurent; Hachisuka, Toshiya; Premoze, Simon; Pantaleoni, Jacopo; Nowrouzezahrai, Derek
Matrix Bidirectional Path Tracing


Koerner, David; Portsmouth, Jamie; Jakob, Wenzel
PN-Method for Multiple Scattering in Participating Media


Herholz, Sebastian; Elek, Oskar; Schindel, Jens; Křivánek, Jaroslav; Lensch, Hendrik P. A.
A Unified Manifold Framework for Efficient BRDF Sampling based on Parametric Mixture Models

Image-based Techniques

Bi, Sai; Kalantari, Nima Khademi; Ramamoorthi, Ravi
Deep Hybrid Real and Synthetic Training for Intrinsic Decomposition

Rendering Techniques II

Jendersie, Johannes; Grosch, Thorsten
An Improved Multiple Importance Sampling Heuristic for Density Estimates in Light Transport Simulations


Guo, Jerry Jinfeng; Bauszat, Pablo; Bikker, Jacco; Eisemann, Elmar
Primary Sample Space Path Guiding

Real-time Rendering

Deves, François; Mora, Frédéric; Aveneau, Lilian; Ghazanfarpour, Djamchid
Scalable Real-Time Shadows using Clustering and Metric Trees


Seemann, Patrick; Palma, Gianpaolo; Dellepiane, Matteo; Cignoni, Paolo; Goesele, Michael
Soft Transparency for Point Cloud Rendering

Screen-space Methods

Meder, Julian; Brüderlin, Beat
Screen Space Approximate Gaussian Hulls