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dc.contributor.authorDubouchet, Renaud Adrienen_US
dc.contributor.authorBelcour, Laurenten_US
dc.contributor.authorNowrouzezahrai, Dereken_US
dc.contributor.editorMatthias Zwicker and Pedro Sanderen_US
dc.date.accessioned2017-06-19T06:53:07Z
dc.date.available2017-06-19T06:53:07Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-045-1
dc.identifier.issn1727-3463
dc.identifier.urihttp://dx.doi.org/10.2312/sre.20171193
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sre20171193
dc.description.abstractWe propose a method to render animation sequences with direct distant lighting that only shades a fraction of the total pixels. We leverage frequency-based analyses of light transport to determine shading and image sampling rates across an animation using a samples cache. To do so, we derive frequency bandwidths that account for the complexity of distant lights, visibility, BRDF, and temporal coherence during animation. We finaly apply a cross-bilateral filter when rendering our final images from sparse sets of shading points placed according to our frequency-based oracles (generally < 25% of the pixels, per frame).en_US
dc.publisherThe Eurographics Associationen_US
dc.titleFrequency Based Radiance Cache for Rendering Animationsen_US
dc.description.seriesinformationEurographics Symposium on Rendering - Experimental Ideas & Implementations
dc.description.sectionheadersMonte Carlo before Coffee
dc.identifier.doi10.2312/sre.20171193
dc.identifier.pages41-53


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