dc.contributor.author | Dubouchet, Renaud Adrien | en_US |
dc.contributor.author | Belcour, Laurent | en_US |
dc.contributor.author | Nowrouzezahrai, Derek | en_US |
dc.contributor.editor | Matthias Zwicker and Pedro Sander | en_US |
dc.date.accessioned | 2017-06-19T06:53:07Z | |
dc.date.available | 2017-06-19T06:53:07Z | |
dc.date.issued | 2017 | |
dc.identifier.isbn | 978-3-03868-045-1 | |
dc.identifier.issn | 1727-3463 | |
dc.identifier.uri | http://dx.doi.org/10.2312/sre.20171193 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/sre20171193 | |
dc.description.abstract | We propose a method to render animation sequences with direct distant lighting that only shades a fraction of the total pixels. We leverage frequency-based analyses of light transport to determine shading and image sampling rates across an animation using a samples cache. To do so, we derive frequency bandwidths that account for the complexity of distant lights, visibility, BRDF, and temporal coherence during animation. We finaly apply a cross-bilateral filter when rendering our final images from sparse sets of shading points placed according to our frequency-based oracles (generally < 25% of the pixels, per frame). | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Frequency Based Radiance Cache for Rendering Animations | en_US |
dc.description.seriesinformation | Eurographics Symposium on Rendering - Experimental Ideas & Implementations | |
dc.description.sectionheaders | Monte Carlo before Coffee | |
dc.identifier.doi | 10.2312/sre.20171193 | |
dc.identifier.pages | 41-53 | |