Frequency Based Radiance Cache for Rendering Animations
Abstract
We propose a method to render animation sequences with direct distant lighting that only shades a fraction of the total pixels. We leverage frequency-based analyses of light transport to determine shading and image sampling rates across an animation using a samples cache. To do so, we derive frequency bandwidths that account for the complexity of distant lights, visibility, BRDF, and temporal coherence during animation. We finaly apply a cross-bilateral filter when rendering our final images from sparse sets of shading points placed according to our frequency-based oracles (generally < 25% of the pixels, per frame).
BibTeX
@inproceedings {10.2312:sre.20171193,
booktitle = {Eurographics Symposium on Rendering - Experimental Ideas & Implementations},
editor = {Matthias Zwicker and Pedro Sander},
title = {{Frequency Based Radiance Cache for Rendering Animations}},
author = {Dubouchet, Renaud Adrien and Belcour, Laurent and Nowrouzezahrai, Derek},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {978-3-03868-045-1},
DOI = {10.2312/sre.20171193}
}
booktitle = {Eurographics Symposium on Rendering - Experimental Ideas & Implementations},
editor = {Matthias Zwicker and Pedro Sander},
title = {{Frequency Based Radiance Cache for Rendering Animations}},
author = {Dubouchet, Renaud Adrien and Belcour, Laurent and Nowrouzezahrai, Derek},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {978-3-03868-045-1},
DOI = {10.2312/sre.20171193}
}