Eurographics Symposium on Rendering - Experimental Ideas & Implementations 2017
Zwicker, Matthias; Sander, Pedro
Eurographics Symposium on Rendering 2017 - Experimental Ideas and Implementations: Frontmatter
Lessig, Christian
Controlling and Sampling Visibility Information on the Image Plane
Buchacher, Arend; Erdt, Marius
Single-Pass Stereoscopic GPU Ray Casting Using Re-Projection Layers
Iwanicki, Michal; Sloan, Peter-Pike
Ambient Dice
Bokšanský, Jakub; Pospíšil, Adam; Bittner, Jiří
VAO++: Practical Volumetric Ambient Occlusion for Games
Dubouchet, Renaud Adrien; Belcour, Laurent; Nowrouzezahrai, Derek
Frequency Based Radiance Cache for Rendering Animations
Woestijne, Joran Van de; Frederickx, Roald; Billen, Niels; Dutré, Philip
Temporal Coherence for Metropolis Light Transport
Hachisuka, Toshiya; Georgiev, Iliyan; Jarosz, Wojciech; Křivánek, Jaroslav; Nowrouzezahrai, Derek
Extended Path Integral Formulation for Volumetric Transport
Tessari, Lorenzo; Hanika, Johannes; Dachsbacher, Carsten
Local Quasi-Monte Carlo Exploration
Sun, Weilun; Sun, Xin; Carr, Nathan A.; Nowrouzezahrai, Derek; Ramamoorthi, Ravi
Gradient-Domain Vertex Connection and Merging
Shi, Weiqi; Wang, Zeyu; Sezgin, Metin; Dorsey, Julie; Rushmeier, Holly
Material Design in Augmented Reality with In-Situ Visual Feedback
Calabrese, Claudio; Fratarcangeli, Marco; Pellacini, Fabio
sLayer: a System for Multi-Layered Material Sculpting
Yang, Xin; Liu, Qi; Yin, Baocai; Zhang, Qiang; Zhou, Dongsheng; Wei, Xiaopeng
k-d Tree Construction Designed for Motion Blur