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dc.contributor.authorSchreck, Camilleen_US
dc.contributor.authorRohmer, Damienen_US
dc.contributor.authorJames, Doug L.en_US
dc.contributor.authorHahmann, Stefanieen_US
dc.contributor.authorCani, Marie-Pauleen_US
dc.contributor.editorLadislav Kavan and Chris Wojtanen_US
dc.date.accessioned2016-07-10T12:52:30Z
dc.date.available2016-07-10T12:52:30Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-009-3
dc.identifier.issn1727-5288
dc.identifier.urihttp://dx.doi.org/10.2312/sca.20161238
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sca20161238
dc.description.abstractIn this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when manipulating or creasing paper by hand. Based on a run-time geometric analysis of the deforming surface, we identify resonating regions characterizing the sound being produced. Coupled to a fast analysis of the surrounding elements, the sound can be efficiently spatialized to take into account nearby wall or table reflectors. Finally, the sound is synthesized in real time using a pre-recorded database of frequency- and time-domain sound sources. Our synthesized sounds are evaluated by comparing them to recordings for a specific set of paper deformations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectAnimation
dc.subjectH.5.5 [Information Systems]
dc.subjectInformation Interfaces and Presentation
dc.subjectSound and Music Computing
dc.titleReal-Time Sound Synthesis for Paper Material Based on Geometric Analysisen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animation
dc.description.sectionheadersStories, Sound, and Games
dc.identifier.doi10.2312/sca.20161238
dc.identifier.pages211-220


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