Browsing SCA 16: Eurographics/SIGGRAPH Symposium on Computer Animation by Issue Date
Now showing items 1-20 of 25
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Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis
(The Eurographics Association, 2016)In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when ... -
Asynchronous Implicit Backward Euler Integration
(The Eurographics Association, 2016)In standard deformable object simulation in computer animation, all the mesh elements or vertices are timestepped synchronously, i.e., under the same timestep. Previous asynchronous methods have been largely limited to ... -
Hierarchical hp-Adaptive Signed Distance Fields
(The Eurographics Association, 2016)In this paper we propose a novel method to construct hierarchical hp-adaptive Signed Distance Fields (SDFs). We discretize the signed distance function of an input mesh using piecewise polynomials on an axis-aligned ... -
Deployable 3D Linkages with Collision Avoidance
(The Eurographics Association, 2016)We present a pipeline that allows ordinary users to create deployable scissor linkages in arbitrary 3D shapes, whose mechanisms are inspired by Hoberman's Sphere. From an arbitrary 3D model and a few user inputs, our method ... -
Interactive Physically-Based Sound Design of 3D Model using Material Optimization
(The Eurographics Association, 2016)Physically-based sound rendering enriches 3D animation. However, it is difficult to make an object with a given shape produce a specific sound using physically-based sound rendering because the user would need to define ... -
Position and Orientation Based Cosserat Rods
(The Eurographics Association, 2016)We present a novel method to simulate bending and torsion of elastic rods within the position-based dynamics (PBD) framework. The main challenge is that torsion effects of Cosserat rods are described in terms of material ... -
Large-Scale Finite State Game Engines
(The Eurographics Association, 2016)This paper presents a new model reduction technique that exploits large-scale, parallel precomputation to create interactive, real-time games with the visual fidelity of offline rendered films.We present an algorithm to ... -
A Macroblock Optimization for Grid-based Nonlinear Elasticity
(The Eurographics Association, 2016)We introduce a new numerical approach for the solution of grid-based discretizations of nonlinear elastic models. Our method targets the linearized system of equations within each iteration of the Newton method, and combines ... -
Versatile Interactions at Interfaces for SPH-Based Simulations
(The Eurographics Association, 2016)The realistic capture of various interactions at interfaces is a challenging problem for SPH-based simulation. Previous works have mainly considered a single type of interaction, while real-world phenomena typically exhibit ... -
Art-Directed Muscle Simulation for High-End Facial Animation
(The Eurographics Association, 2016)We propose a new framework for the simulation of facial muscle and flesh that so significantly improves the technique that it allows for immediate mainstream use of anatomically and biomechanically accurate muscle models ... -
Two-way Coupling of Fluids to Reduced Deformable Bodies
(The Eurographics Association, 2016)We propose a fully monolithic two-way coupling framework that couples incompressible fluids to reduced deformable bodies. Notably, the resulting linear system matrix is both symmetric and positive-definite. Our method ... -
Compressing Fluid Subspaces
(The Eurographics Association, 2016)Subspace fluid simulations, also known as reduced-order simulations, can be extremely fast, but also require basis matrices that consume an enormous amount of memory. Motivated by the extreme sparsity of Laplacian ... -
SCA 2016: Frontmatter
(Eurographics Association, 2016) -
Building and Animating User-Specific Volumetric Face Rigs
(The Eurographics Association, 2016)Currently, the two main approaches to realistic facial animation are 1) blendshape models and 2) physics-based simulation. Blendshapes are fast and directly controllable, but it is not easy to incorporate features such as ... -
Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction
(The Eurographics Association, 2016)Particle based simulations are widely used in computer graphics. In this field, several recent results have improved the simulation itself or improved the tension of the final fluid surface. In current particle based ... -
Repurposing Hand Animation for Interactive Applications
(The Eurographics Association, 2016)In this paper we describe a method for automatically animating interactive characters based on an existing corpus of key-framed hand-animation. The method learns separate low-dimensional embeddings for subsets of the ... -
Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching
(The Eurographics Association, 2016)Shape matching is a popular method for simulating deformable objects in real time as it is fast and stable at large time steps. Although shape matching can simulate large elastic deformation and ductile fracturing, until ... -
ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models
(The Eurographics Association, 2016)We apply the alternating direction method of multipliers (ADMM) optimization algorithm to implicit time integration of elastic bodies, and show that the resulting method closely relates to the recently proposed projective ... -
Constrained Neighbor Lists for SPH-based Fluid Simulations
(The Eurographics Association, 2016)In this paper we present a new approach to create neighbor lists with strict memory bounds for incompressible Smoothed Particle Hydrodynamics (SPH) simulations. Our proposed approach is based on a novel efficient ... -
Hele-Shaw Flow Simulation with Interactive Control using Complex Barycentric Coordinates
(The Eurographics Association, 2016)Hele-Shaw flow describes the slow flow of a viscous liquid between two parallel plates separated by a small gap. In some configurations such a flow generates instabilities known as Saffman-Taylor fingers, which form intricate ...