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dc.contributor.authorNovalbos, Marcosen_US
dc.contributor.authorSánchez, Albertoen_US
dc.contributor.editorSilva, F. and Gutierrez, D. and Rodríguez, J. and Figueiredo, M.en_US
dc.date.accessioned2021-06-18T07:47:46Z
dc.date.available2021-06-18T07:47:46Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-152-6
dc.identifier.urihttps://doi.org/10.2312/pt.20111144
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20111144
dc.description.abstractHigher resolution meshes should be used in graphics applications to make them as realistic as they can. However, they imply a high computational. Several approaches have been built to solve collision detection, although most of them do not take into account this feature. This paper presents a scalable parallel algorithm for collision detection designed for working with high resolution meshes. The algorithm is based on distributed memory architectures taking advantage of their benefits and overcoming their drawbacks.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.1 [Computer Graphics]
dc.subjectParallel processing)
dc.titleParallel Collision Detection Oriented to Distributed Memory Architectures for High-Resolution Meshesen_US
dc.description.seriesinformationV Ibero-American Symposium in Computer Graphics
dc.description.sectionheadersModeling and Simulation
dc.identifier.doi10.2312/pt.20111144
dc.identifier.pages157-160


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