Show simple item record

dc.contributor.authorDuarte, Paulo Ricardoen_US
dc.contributor.authorDias, Miguel Salesen_US
dc.contributor.editorMealha, Óscar and Madeira, Joaquim and Tércio, Daniel and Sousa Santos, Beatrizen_US
dc.date.accessioned2021-06-18T07:44:19Z
dc.date.available2021-06-18T07:44:19Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-153-3
dc.identifier.urihttps://doi.org/10.2312/pt.20101194
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20101194
dc.description.abstractTree on Mars is an Immersive Reality project, with the following story: the viewer is an astronaut who travels to Mars aiming to examine a tree found in the center of a crater. The project is to be viewed in the CaveH platform located at Centro de Ciência Viva at Lousal, and was developed in the context of the 3D programming curriculum of the Masters of Informatics Engineering - Multimedia of ISCTE-IUL in Lisbon. By definition, a Cave is an Immersive Virtual Reality (VR) system, which projects stereoscopic images with real scale dimensions [1]. In the CaveH case, the set-up is of a parallelepiped form and each face is a planar projection image, where the 3D effect comes from its stereoscopic projection.The scenario of Mars has one base facing the tree, a spaceship, a rock and an Explore Mars Rover, as shown in Figure 1. In this poster we will highlight the tools and 3D authoring techniques appropriate for real-time 3D rendering, in large scale immersive virtual reality settings. We will illustrate the various stages of development and the achieved results.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTree on Mars, an Immersive Virtual Reality Experienceen_US
dc.description.seriesinformationActas da 4ª Conferência Nacional em Interacção Humano-Computador
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/pt.20101194
dc.identifier.pages285-286


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record