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dc.contributor.authorOrtega, Maria Dolores Roblesen_US
dc.contributor.authorCoelho, Antónioen_US
dc.contributor.authorSousa, A. Augustoen_US
dc.contributor.authorAlvarado, Lídia Ortegaen_US
dc.contributor.editorCoelho, António and Cláudio, Ana Paulaen_US
dc.date.accessioned2021-06-18T07:37:56Z
dc.date.available2021-06-18T07:37:56Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-154-0
dc.identifier.urihttps://doi.org/10.2312/pt.20091244
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20091244
dc.description.abstractMost of the urban models nowadays consider towns as a flat area without sloping zones. However, in order to obtain a realistic model of a city we need to include the information provided by its Digital Elevation Model (DEM). A global representation using the surface topography and the if1:formation usually given by an urban GIS (the geometry o,f buildings, blocks and streets and additional data about street names, number of floors in buildings, etc.) could provide realistic 3D models of urban environments. Nevertheless we find many non-solved problems to deal with, which we address in this paper and provide some research directions.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleModelling a Virtual Urban Environment with Realistic Terrain Featuresen_US
dc.description.seriesinformationACTAS DO 17º ENCONTRO PORTUGUÊS DE COMPUTAÇÃO GRÁFICA
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/pt.20091244
dc.identifier.pages313-314


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