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dc.contributor.authorCláudio, Ana Paulaen_US
dc.contributor.authorGaspar, Graçaen_US
dc.contributor.authorMoniz, Luísen_US
dc.contributor.authorCarmo, Maria Beatrizen_US
dc.contributor.authorAbreu, Ricardoen_US
dc.contributor.authorPolicarpo, Danielen_US
dc.contributor.authorLourenço, Marcoen_US
dc.contributor.authorMartins, Nunoen_US
dc.contributor.editorCoelho, António and Cláudio, Ana Paulaen_US
dc.date.accessioned2021-06-18T07:37:51Z
dc.date.available2021-06-18T07:37:51Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-154-0
dc.identifier.urihttps://doi.org/10.2312/pt.20091219
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt20091219
dc.description.abstractThe IViHumans platform supports the development of diverse applications with virtual humans. It comprises one layer for graphical processing and one for artificial intelligence. The layers were projected to run in different processes, communicating by means of a simple, yet effective and extensible client/server protocol that we projected and implemented. In this framing, the graphical processing layer plays the role of server, while the artificial intelligence layer occupies the position of the client. Therefore, the graphical processing layer is the base of the platform, providing services for the intelligent agents that populate the artificial intelligence layer.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectVirtual humans
dc.subjectVirtual environments
dc.subjectSynthetic Perception
dc.subjectSteering behaviors
dc.subjectMulti
dc.subjectagent systems
dc.titleA Layered Approach to Animate Intelligent Charactersen_US
dc.description.seriesinformationACTAS DO 17º ENCONTRO PORTUGUÊS DE COMPUTAÇÃO GRÁFICA
dc.description.sectionheadersSimulação, Animação e Personagens Inteligentes
dc.identifier.doi10.2312/pt.20091219
dc.identifier.pages121-130


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