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dc.contributor.authorTrindade, Jorge F.en_US
dc.contributor.authorFiolhais, Carlosen_US
dc.contributor.authorGil, Victoren_US
dc.contributor.authorTeixeira, José C.en_US
dc.contributor.editorJosé Carlos Teixeiraen_US
dc.contributor.editorWerner Hansmannen_US
dc.contributor.editorMichael B. McGrathen_US
dc.date.accessioned2023-03-09T10:02:25Z
dc.date.available2023-03-09T10:02:25Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-207-3
dc.identifier.urihttps://doi.org/10.2312/pt.19991583
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt19991583
dc.description.abstractVirtual reality is an emerging computer visualization. technology which allows educators to place their students into instructional environments heretofore difficult or impossible to achieve. ln arder to take full advantage of this technology, a virtual environment, "Virtual Water", is being developed. Virtual reality has been recently employed in a few educational applications, but the project presented here is the first application we know of combining aspects as atomic and molecular orbits, electron densities, water molecular dynamics for the liquid and gaseous phases and phase transitions.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectvirtual reality, water, molecular dynamics, quantum mechanics
dc.subjectvirtual reality
dc.subjectwater
dc.subjectmolecular dynamics
dc.subjectquantum mechanics
dc.titleVirtual Environment of Water Molecules for Learning and Teaching Scienceen_US
dc.description.seriesinformationGVE 1999 - Computer Graphics and Visualization Education 99
dc.description.sectionheadersComputer Graphics as a Tool for Teaching and Learning
dc.identifier.doi10.2312/pt.19991583
dc.identifier.pages153-157
dc.identifier.pages5 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License