dc.contributor.author | Case, Colleen | en_US |
dc.contributor.editor | José Carlos Teixeira | en_US |
dc.contributor.editor | Werner Hansmann | en_US |
dc.contributor.editor | Michael B. McGrath | en_US |
dc.date.accessioned | 2023-03-09T10:02:25Z | |
dc.date.available | 2023-03-09T10:02:25Z | |
dc.date.issued | 2023 | |
dc.identifier.isbn | 978-3-03868-207-3 | |
dc.identifier.uri | https://doi.org/10.2312/pt.19991579 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/pt19991579 | |
dc.description.abstract | Visual communication is an area that acts as an integrator to other disciplines, business work projects and institutions. The collaborative models and innovative delivery systems described in this document provide "real world" experience, initiate accelerated learning and develop flexible structures for curriculum that meet the needs of business, industry, the learner and the educational environment. These models and samples address many of the current issues facing the computer graphics profession. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | collaboration, inter-disciplinary, distance learning, video- conferencing | |
dc.subject | collaboration | |
dc.subject | inter | |
dc.subject | disciplinary | |
dc.subject | distance learning | |
dc.subject | video | |
dc.subject | conferencing | |
dc.title | Three Collaborative Models for Computer Graphics Education | en_US |
dc.description.seriesinformation | GVE 1999 - Computer Graphics and Visualization Education 99 | |
dc.description.sectionheaders | Online Education | |
dc.identifier.doi | 10.2312/pt.19991579 | |
dc.identifier.pages | 123-130 | |
dc.identifier.pages | 8 pages | |