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dc.contributor.authorMumford, Anneen_US
dc.contributor.editorJosé Carlos Teixeiraen_US
dc.contributor.editorWerner Hansmannen_US
dc.contributor.editorMichael B. McGrathen_US
dc.date.accessioned2023-03-09T10:02:25Z
dc.date.available2023-03-09T10:02:25Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-207-3
dc.identifier.urihttps://doi.org/10.2312/pt.19991578
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt19991578
dc.description.abstractNew technologies for distance Jearning through the Web, vídeo conferencing, collaborative working toais have the potential to enhance and extend learning. This requires a large leap for many institutions, teachers and students as well as an investment in technology and training. Many of those involved in graphics and visualization have in some way contributed to the development of the technologies being used and to their potential application use. These technologies have potential for widescale use at a time when there is pressure, at least in the UK, to widen access to higher education and to consider Iearning to be a life-long process.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleOnline Educationen_US
dc.description.seriesinformationGVE 1999 - Computer Graphics and Visualization Education 99
dc.description.sectionheadersOnline Education
dc.identifier.doi10.2312/pt.19991578
dc.identifier.pages115-115
dc.identifier.pages1 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License