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dc.contributor.authorEbert, David S.en_US
dc.contributor.authorBailey, Danen_US
dc.contributor.editorJosé Carlos Teixeiraen_US
dc.contributor.editorWerner Hansmannen_US
dc.contributor.editorMichael B. McGrathen_US
dc.date.accessioned2023-03-09T10:02:24Z
dc.date.available2023-03-09T10:02:24Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-207-3
dc.identifier.urihttps://doi.org/10.2312/pt.19991576
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt19991576
dc.description.abstractAnimation has always required a close collaboration between artists and scientists, poets and engineers. Current trends in computer animation have made successful and effective teamwork a necessity. To address these issues, we have developed an interdisciplinary computer animation course for artists and scientists that focuses on contemporary issues in computer aninmation. This course emphasizes collaborative teams for practical experience, cross-mixing of student expertise, and group-based education: the students leam from each other, as well as lhe instructors. Student teams produce a professional aninmation that extends the capabilities of a conmmercial animation package to gain experience in and exposure to the state-of-the-art research in computer animation and rendering, the complete animation process, and the artistic and aesthetics of computer animation. We describe our approach to teaching this course, the structure of the course, the results, and lessons learned from our experience with the first offering of this course (Spring 1999).en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectinterdisciplinary, computer animation, education, collaborative education
dc.subjectinterdisciplinary
dc.subjectcomputer animation
dc.subjecteducation
dc.subjectcollaborative education
dc.titleAn Interdisciplinary Approach to Teaching Computer Animation to Artists and Computer Scientistsen_US
dc.description.seriesinformationGVE 1999 - Computer Graphics and Visualization Education 99
dc.description.sectionheadersComputer Graphics Curricula in the Arts
dc.identifier.doi10.2312/pt.19991576
dc.identifier.pages99-104
dc.identifier.pages6 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License