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dc.contributor.authorHoward, Tobyen_US
dc.contributor.authorHubbold, Rogeren_US
dc.contributor.authorMurta, Alanen_US
dc.contributor.editorJosé Carlos Teixeiraen_US
dc.contributor.editorWerner Hansmannen_US
dc.contributor.editorMichael B. McGrathen_US
dc.date.accessioned2023-03-09T10:02:24Z
dc.date.available2023-03-09T10:02:24Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-207-3
dc.identifier.urihttps://doi.org/10.2312/pt.19991574
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt19991574
dc.description.abstractThis paper describes some experiences with the use of the MAVERIK system for supporting undergraduate and postgraduate teaching and research. MAVERIK is a high-level system for creating and managing interactive virtual environments. lt is available free under the GNU General Public Licence. MAVERIK is modular and extensible, and its use of Mesa, the free OpenGL-like graphics system, means that it can be run on low- cost PCs, making it especially suitable for use in computer graphics and visualization education. We discuss the novel architecture and main features of MAVERIK, and illustrate its use by presenting case studies of projects udertaken by our students.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectComputer graphics education, MAVERIK, Mesa, Virtual Reality
dc.subjectComputer graphics education
dc.subjectMAVERIK
dc.subjectMesa
dc.subjectVirtual Reality
dc.titleMAVERIK: A Virtual Reality System for Research and Teachingen_US
dc.description.seriesinformationGVE 1999 - Computer Graphics and Visualization Education 99
dc.description.sectionheadersComputer Graphics Curricula in Computer Science
dc.identifier.doi10.2312/pt.19991574
dc.identifier.pages85-91
dc.identifier.pages7 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License