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dc.contributor.authorWolfe, Rosaleeen_US
dc.contributor.editorJosé Carlos Teixeiraen_US
dc.contributor.editorWerner Hansmannen_US
dc.contributor.editorMichael B. McGrathen_US
dc.date.accessioned2023-03-09T10:02:24Z
dc.date.available2023-03-09T10:02:24Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-207-3
dc.identifier.urihttps://doi.org/10.2312/pt.19991573
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt19991573
dc.description.abstractComputer science students contemplating a career in graphics need to develop a visual sense, but traditional course topies do not meet this need. Visual analysis is a teaching technique developed for computer science instructors that helps impart this ability. Through the use of a few visual cues, students learn to visually identify surface algorithms, shaders and lighting techniques. An interactive software package called TERA (Tool for Exploring Rendering Algorithms) provides nearly a million image combinations that students can use to practice their visual identification skills.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectalgorithm visualisation, computcr graphics education
dc.subjectalgorithm visualisation
dc.subjectcomputcr graphics education
dc.titleStrengthening Visual Skills by Recognising Rendering Algorithmsen_US
dc.description.seriesinformationGVE 1999 - Computer Graphics and Visualization Education 99
dc.description.sectionheadersComputer Graphics Curricula in Computer Science
dc.identifier.doi10.2312/pt.19991573
dc.identifier.pages79-84
dc.identifier.pages6 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License